2059: The superhero revolution (RP series Sign ups)

Not in that way

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I mean, he literally stalks her

Name: Benjamin Abimbola
Alias: The King
Gender: Male
Alignment: villain
Affiliation(s): Freedom Fighters
Generation: Old-Timers
Powers/abilities:
He is a terrorist leader
Appearance: Jumper, shorts, grey hair, bare chest, covered in scars, one blank eye
Personality/Bio:
Once, Ben was an ordinary man living in an African country but after years of his country’s wealth being taken and no one helping them, he grew sick of them, he at first overthrew the government but he liked the idea of having more power and now he vows to take over the world!

@meepinater
@Diero
Accepted.

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Is Ben accepted?

Yes, he is.

This is Dark Spooky Caesar

Name: Caesar Brando

Alias: Diero

Gender: Male

Alignment: Acts Villainous, but believes he is a Hero

Affiliation(s): None

Generation: Newbies

Powers/abilities:
His powers work very similarly to his normal counterpart’s, except he gains new powers by “stealing them”. By touching someone for a minute while his power is active, he gains one power or ability the target has and the target loses it until Caesar gives it back. Due to his neglecting of this power in favor of another, he can only steal two at a time.
Current Powerset:
-Energy Projection
-Corrupted Danger Line-This version of Danger Line has been improved upon and changed from the original. It’s physical capabilities are comparable to Prime Universe Caesar, and has the same normal abilities as the Prime Universe’s Danger Line. It has six cylinders that each can fire a line at something, and anything touching it can be transported along it. Caesar can also take someone he is touching and himself inside a line to a pocket dimension. Nothing can stay there for more than ten minutes normal time, and any physical changes made to things while in the pocket dimension will be reversed when they leave it. Ten minutes is equal to an hour inside the pocket dimension, and people other than Caesar have no superhuman abilities while inside. Caesar only has his energy projection while inside.

Appearance: He always wears a version of Prime Caesar’s suit that’s sleeker and covers his entire face.

Personality/Bio: In his universe, Caesar had to steal Carlie’s Danger Line in order to beat the Xir’aglth (I hope I spelled that right), and promised to give it back to her once the threat was over. However, he was intrigued by how far he could improve Carlie’s stand. So, in what he thought was doing her a favor, he promised to hold onto Danger Line until he had made it the best he could be. Alternate Carlie wasn’t too happy about that, so he dragged her kicking and screaming to a secure location where she’d stay until Caesar, now only answering to Diero, let her out. He’s beaten all of the heroes and villains of his world, and the final test to make sure that Danger Line is ready to be returned to Carlie is seeing if it can kill the Prime Universe’s Caesar.

@Diero
Accepted. Join anytime.


Time to introduce my new characters!

Name: Jack Volara Mcneil

Alias: None. His parents tell him that he’s “too young” to have a secret identity.

Gender: Male.

Alignment: Good

Affiliation: His parents

Generation: Newbies, althoughhe could be considered part of an even younger generation, since he is 10 years old.

Powers/Abilities: Jack has the standard powers of both Mark and Sadie, though he is not yet powerful enough to perform feats as great as his parents’. He will require much training to hone and sharpen his abilities. For all anyone knows, Jack may have additional powers yet undiscovered or undeveloped, owned by neither Mark nor Sadie.

Appearance: Jack bears the shape and build of Mark, with the eyes and hair of Sadie.

Personality/Bio: Jack is the 10-year-old son of Mark and Sadie. His parents have tried to instill him with the best moral fiber, but despite this he can sometimes be a bit mischievous. Jack longs to be part of the exciting world of heroes, but his parents often shelter him as best as they can from the almost constant action they face. Like all siblings, Jack has an ongoing rivalry with his twin sister, harboring a slight resentment and jealousy for her powers. Despite their differences, Jack loves his parents and sister very much, and nothing will ever shake that bond.


Name: Mark Mcneil

Alias: Gamemark

Gender: Male

Alignment: Chaotic. He is just as likely to kill a villain as he would a hero. Ultimately, he only desires to fufill the task given to him by the Entity, and he does not care what must be done or who must die.

Affiliation: The Majestic League (formerly)

Generation: Old-Timers

Powers/abilities: Gamemark has all the powers of the original Mark.
Additional powers include Shadow walking, which was gifted to him by the Entity. He also has slight command of Xalnergy, but only when it is available to him.
Gamemark also wields chains that are tied around his wsist. He can ensnare, whip or slash opponents with it. The chains almost seem to have a supernatural quality, in which they can extend a great distance, and have a slight intelligence.

Appearance:
Gamemark looks something like this:


However, the difference being that he instead wears a cracked, damaged Xir’algath mask on his face.
Personality /Bio:
This version of Mark led a life not much different from the original Mark that we have become familiar with. However, their history diverges at the point in which Mark kills The Gamemaster in Death Race. In an alternate universe, The Gamemaster had implanted a “Dead Man’s Switch” in Mark, which was triggered upon his death. The switch released chemicals and Nanobots that tampered with Mind, altering the wiring and chemistry of his brain to give him the same personality, mentality and tendencies as The Gamemaster.
Mark’s sanity quickly deteriorated, and he embarked on a vicious, carnaged-filled killing spree, until he had slaughtered every last being in his Universe within a week. Then, Mark donned the mask of the dead Gamemaster, his transformation complete.
A powerful Entity took notice of Gamemark’s impressive feat, and recruited him to be one of his heralds.
And now, after the events of The Last Resistance, Gamemark has found himself suddenly and mysteriously transported to this strange new dimension. The Entity has told him that he is here to carry out his mission. He was told to first find the “others”, and so Gamemark will set out to do just that.

Names: Yakiv, Yurijj, Taraskovich, Boris

Aliases: Culverin, Stock, Doctor, Psycho

Genders: Male, Male, Female, Male

Alignment: Evil

Affiliation: Out for themselves after “the collapse”

Generation: They don’t have one where they come from

Powers and abilities:
Culverin
-Chest mounted cannon implant
-Twin mechanical arms with recoil compensator systems
-Hazmat bodysuit

Stock
-Reinforced spine implants
-Scanner eye implant
-Numerous compartment implants
-Hazmat bodysuit

Doctor
-Genetic mastermind
-Mechanical expert
-Nausea pistol
-Hazmat bodysuit

Psycho
-Genetically altered skin (bulletproof)
-Genetically altered blood (acidic)
-Overdrive (a chemical cocktail that stimulates the cells causing regeneration, heightened awareness, increased strength and an unconquerable immune system)
-Hazmat bodysuit

Weapons
-Fort 14TP pistols
-M4-WAC-47 assault rifles
-Fort 221 carbines
-Fort 224 carbines
-VSD sniper rifles
-NSV heavy machine guns
-UAG-40 automatic grenade launchers

Vehicles
-“Gauntlet” T-84
-BTR-4

“Other” weapons
-project cobalt: a modified airborne strain of rabies that takes the form of a thick blue gas, upon inhalation it attacks the nervous system and essentially turns anyone exposed to it into a zombie, there is currently one “cure”: project copper

-project copper: a thick heavy orange gas weapon that neutralises project cobalt, however this also kills anyone infected by project cobalt

-project rapture: a powerful cannon that fires blasts of pure radiation: alpha, beta and gamma. Requires lengthy cooling however it can also launch graphite slugs coated in deadly radiation. A weapon that brings the horrors of the Chernobyl disaster wherever these marauders tread.

Appearance: be patient

Bio: each one of them were originally soldiers who valiantly fought. Then when the Xir’algath attacked they were driven back with an armada of lobotomised monsters and radioactive death. The last sentient life of their biosphere

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Accepted. Join anytime.

Yisss war crime time

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Name Gure
Alias Plexus
Species: Proto-Celestial, an ancient form of the Celestials, thought to be extinct, the Proto-Celestials were the first ten Celestials that were created by the Transcendents, otherwise known as the Exiebicuus,
Alliance: Najillaa
Generation: N/A
Powers:

Energy Network

This power creates a network of points, which can be formed into a grid, allowing the user to form any detailed shape from Primordial Energy. It is restricted to the user’s Field Of View, as they can only create what they can see.

Thrust Points

This power creates multiple thrust points on the user’s body, allowing them to fly in both gravity and zero-gravity environments. It allows the user to fly at incredible speeds that easily break the sound barrier.

Nova Network

This is an extension to the Energy Network ability, it allows the user to create [Nova Points], in which a network of points, with a range of 30 meters can be created to the will of the user. It is essentially a remote version of the Energy Network ability, as it accomplishes the same feats, though with a restricted range. Each [Nova Point] sends visual information to its user, as so they can “see” what they are doing, if a [Nova Point] is not within visible range.

Bio:
Plexus was created by the original designer of the Celestials, the one who invented the species. Although, Plexus does come from an alternate realm.

When Plexus arrived on Earth, he had one known directive, learn what became of the machinery, which seemed to have copied his appearance, or in other words find out what these Celestials were and why one of them looked so similar to himself, although that one is currently deceased.

Appearance:
Plexus wears an armor/body that his inventor created for him, it is one of the ten proto-celestial designs and is made of an incredibly dense metal, which is easily bullet-resistant, if not bullet-proof. That being said the metal does have the same melting point as iron, suggesting a relation of the metals.


Accepted. Join anytime.

The new Kyro looks like this

For the new dark shadows RP or whatever it’s called.

Name: Eric
Species: Kra-Matoran
Gender: Male
Alignment: Neutral
Affiliation: N/A
Generation: N/A
Powers/Abilities: Shadow Bolts, owner of the Mysterious Tower
Appearance:


Personality: Reserved

Location Name: Mysterious Tower
Abilities: Reality Warping, teleportation
Function: You touch it, get put into a bunch of challenges, and if you succeed you get a reward and if you don’t do you get kicked out completely fine.
Appearance: A tall, dark grey monolith extending out of the ground.

Name: H.U.M.A.N.
Race: AI
Alignment: Neutral
Affiliation: Eric
Generation: N/A
Appearance:


Powers/Abilities: Can create a separate pocket dimension or impose the pocket dimension over an area in the main dimension where he controls the rules of reality. This takes a lot of focus and energy, but due to him being an advanced A.I. he can easily process the amount of information needed. He also has a teleportation field to redirect attacks, and can teleport himself and others. His battery life limits how much he can use his powers, but if the Tower is nearby, H.U.M.A.N. can use it for an endless energy source. He also has similar properties to the Tower, being unable to be scanned or entered unwillingly nor be effected by elemental powers
Bio: Primarily runs the Tower, leaving Eric to do more detailed oriented work or simple not deal with the tower.

Accepted…

However, only after some changes are made. Could the tower’s reality warping abilities at lesat be specified? e.g. What is its exact range and reach? And how intelligent is it, and far does its range of “Vision” stretch?

As for HUMAN, is there a limit or boundary to these pocket dimension abilities? If not, could one be added?

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The Pack

Name: Douglas Pawfoot

Alias: ‘The General’

Gender: Male

Alignment: Villain

Affiliation(s): The Pack

Generation: Old Timers

Powers/abilities: Enhanced strength, speed, smell, and has a strategical mind. Plus guns, lots of guns.

Appearance: The General is the spitting image of Douglas Pawfoot, if shaggier, his left hand is mechanical, and he generally wears utilitarian grabs with a lot of pockets.

Personality/Bio: The General comes from a multiverse plagued by war, and through mysterious circumstances, he now commands a group of alternative versions of himself, err Doug. The pack seeks to expand their ranks, and travel to different planes of existence to try and find worthy candidates.

Name: Douglas Montague Pawfoot

Alias: Clockwolf, Monty

Gender: Male

Alignment: Villain

Affiliation(s): The Pack

Generation: Old Timers

Powers/abilities: Enhanced speed and Smell, fencing skills, extending limbs, and a vast technical expertise with clockwork objects

Appearance: The Spitting Image of Doug if he was half clock. Where most versions of Doug are a relatively seemless combination of cybernetic implants, and genetic engineering, Monty is a patchwork of biological tissue, sprockets, cogs, and gears in the rough shape of a humanoid Wolf.

Personality/Bio: Montague comes from a reality where steampower became the dominant technology power in the future. Through mysterious circumstances, he now serves in a small paramilitary group of Alternative versions of Douglas Pawfoot. The Pack seeks to expand its ranks, and travels to different planes of existence to try and find worthy candidates.

Name: Diana Pawfoot

Alias: Sparkles

Gender: Female

Alignment: Villain

Affiliation(s): The Pack

Generation: Newbs

Powers/abilities: can pull handheld objects into existence in the same manner as a cartoon. Basically cartoon logic applies

Appearance: Sparkles looks like a cartoon approximation of a Wolf, or similar Canine. Shape and clothing can vary based on situation or mood. This doesn’t work for stealth

Personality/Bio: Sparkles comes from a twisted version of reality were varying creatures exert violence upon one another with increasing absurd weapons and tools. Through unknown means, Sparkles uses her unique properties to serve The Pack, an unholy union of different iterations ofnDouglas Pawfoot. The pack seeks to expand its ranks, and travels to different planes of existence to find worthy candidates.

Name: Traykar

Alias: The Original

Gender: Male

Alignment: Villain

Affiliation(s): The Pack

Generation: Old Timers

Powers/abilities: Enchanced speed, strength, and sense of smell. Guns that pop out of his wrists, and a powerful sword. He can withstand a considerable amount of pain, and has a nearly unstoppable rage mode.

Appearance: The Spitting Image of Douglas Pawfoot, but with neatly groomed fur, a few stitch marks, and a high tech suit.

Personality/Bio: The Original is by far the most powerful version of Doug, as he is the character without any proper artistic refinement. He is also the most narcissistic of the group, believing himself to be the multiverse’s greatest hero, and is above the law. Somehow, in a clear paradox, he can also simultaneously believe that he’s a horrible abomination. That’s the wonderous Multiverse for you. Through Unknown means The Original has decided to grace a group of alternative, lesser, versions of himself with his presence.The Pack seeks to expand its ranks and travels to alternative planes of existence to find worthy candidates.

aren’t these pretty much exactly the same thing? the range extends like a meter outside of the surface of the tower, it’s not significant in any way

and uh, what do you mean by “how intelligent is it” and it’s “vision”

It’s an inverse relationship between range and operational time limit. It’s not city wide or anything like that though, it’d be pretty much the immediate area

@Omega_Tahu
@Traykar
Accepted. Join anytime.

Also…

Did you mean to write “Universe” instead of “Multiverse”? I can’t tell whether this was a typo.

Typo.

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Time to bring in The Big Bad:

Name: The original name of this being, whatever it may have been, has long been forgotten, lost to history. Perhaps it never had a name at all.

Alias: It goes by many names: The Entity, The Dark One, The Shade Lord. However it is best known as The Shadow King.

Gender: While the entity was not assigned to any one gender upon its creation, it primarily takes on a male appearance, and prefers to be reffered to in male pronouns. However, he can also choose to take on a female form if it would grant him more influence over a target.

Alignment: Darkness

Affiliation: The Shadows

Generation: Old-Timers

Powers/Abilities He has the powers of telepathy, and a strong psychic influence over his targets. Theoretically, if The Shadow King were freed, He can ■■■■■■■■■■ his body to any size, shape or mass, and dissipate his form at will. He can travel and teleport through any shadow in the Multiverse, and creat and destroy shadowconstructs. He can also temporalily bring to life and command “Shades”, zombie-like shadow golems controlled by forgotten souls of the dead.
The Shadow King’s physical body is near-intangible, as he ismade entirely of shadow.

Appearance: An abstract being in nature, The Shadow King has no set ahape, and can take any form it desires. However, his avatar most often looks like this:

Personality/Bio The Shadow King is a one of the Multiverse’s most ancient Entities. He is an extremely powerful Astral being, and the creator/ruler of Shadowspace. Every shadow walker and shadow-based being in the Multiverse- Sadie, Elias, Nameless, Eric, Nimrack, etc- is connected through and to The Shadow King, and their powers originated from him.
The Shadow King was one of the very first beings in the multiverse to be created by The Council of Life. He was created to embody and serve as a natural counterweight and opposing virtue to The Light: The Darkness, therefore maintaining a balanced philosophical order.
At first, things went smoothly. The Shadow King served his given purpose dutifully, and he balanced the light with his darkhess.
However, The Council of Life soon found that he was doing his job Too well; The Shadow King’s darkness was becoming too widespread, and he was corrupting too much of The Multiverse too quickly.
Realizing that he was too unstable and unpredictable to be left uncontained, The Council Life chose to imprison The Shadow King within Shadowspace, thereby limiting his dark influence. The Shadow King was angered at his perceived “Betrayal”, and nursed a deep hatred for both The Council of Life and “The Light” during his aeons of imprisonment.
Unable to directly interact with the outside environment, The Shadow King instead chose a more subtle method: He would grant portions of his power to certain beings, in exchange for a subconscious influence over their minds in often unspoken deals. This is why most shadow walkers are usually insane or evil, unless they properly train and discipline themselves to resist The Shadow King’s will.
After the events of The Last Resistance, The Shadow King’s prison was weakened by the great cosmic upheaval that had occured. The then nearly-dormant Shadow King was reinvigorated with a renewed sense of purpose and hope. His influence now farther-reaching due to the weakened prison, The Shadow King began to enact his plan.
He is responsible for displacing the alternate versions of the heroes to the main dimenson, as he knows that they are the ones most capable of setting him free, so that he may finally spread his darkness over the entire Multiverse…