Brickonicle "Sets" Discussion

  1. I wouldn’t say there would be that many with that specific concept.

  2. Exactly what I had in mind.

  3. Obligatory so the #4 appears in the post.

  4. Is your #3 a response to my #4? If so, awesome!

Edit in response to images: Why can’t I like a post more than once?!

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-1. I could possibly see one or two.

-2. This is a quick concept that I may have gone a little overboard on.

-4. Yes it was, not sure why it made it a 3.

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-2. When it comes to aerial vehicles, I don’t really see the glider as a common vehicle for Kanaens. Since they have flying Rahi, or limited air manipulation to allow basic aerial movement, I don’t see a main distributer making the glider.

It would make more sense if this was a vehicle made by an independent inventor like Nuparu, although that would mean giving it a more Nuparu-like theme. Maybe some orange mixed in there acting like a signature?

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I’ve had the same opinion from day one, an action line is dead on arrival without action sets,
That’s simply the reality of the situation.

From the kaita poll topic:

These ‘ancient machines’ would obviously not appear in the story in the first year, or arguably even the second, matoran machines such as onu/po matoran boxxor and le matoran airships and such could easily be a way to simultaneously give the ‘good guys’ vehicles while still having them be the underdogs.

.

Those are some very ornate very expensive plastic statues,
while they are pretty, they don’t seem to actually do anything.
As well, getting more than one large structure a year is highly unlikely.

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Great point.

That makes more sense and that color scheme would probably work a lot better, i’ll try it out quick.

@RAKRONDEWL: I’ve got a post on the Bohrok in Brickonicle that could work as action/sport sets. With this concept, you could implement the multiple-instructional books to build various Bohrok-grades, arenas, and environments (maybe a combat-grade model laying siege on a small fort for the Civil War season?)

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So yeah, we obviously want to have buildings because world buildings, but that won’t work at all for an action theme. I’d suggest Vehicles/monsters as the main part of the sets, with a small building with a defense action for a side build. We could possibly do one, maybe two big building sets, but those should still have a small vehicle/monster for play value.

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I could see this.

I am still working on the functions and haven’t added the antagonist/s yet. Looking at Nexo Knights and Ninjago we could get two a year.

I like the idea but feel it would need to be introduced in a later year as they seem too advanced/futuristic. Never the less I have already built one for the racing.


You are probably right and I will keep this as my mindset as I work to finish them and for future builds.

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Speaking of your build, you should really add wheels in. Lego wouldn’t build something like that and not add wheels. I do like the opening feature tho.

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I really like the shape and design of the Racers!

Maybe the two “wheels” on the outside could revolve from the center, and the cockpit should open from the front. Looking at it from a real-life perspective, it wouldn’t be too good for the driver to be spun with the wheels. He’d probably throw up or get pressure sickness.

Still looks cool, though!

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It does, which is one of the reasons if it was used, it should be later down the line, IMO.
@Bokarda, was writing this as you replied, lol.

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I forgot the fortrex technically counts as a structure.

Personally I’d suggest a $30 and the big $120 $150 sets be the limit of structure focused sets.
Perhaps a starter kit(ala city) of a camp or something as well.

I’m not saying the line can’t or shouldn’t have structures, or that I don’t want any, merely that there needs to be restraint shown.

Also I just thought of another vehicle type: po matoran sand skiffs, I think each tribe having a signature vehicle type could flesh out the world while filling spots in the set lineup.

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Oh, didn’t realize it spun. Some rubber could help though, to make sure it spins.

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:smile: insert excited squee

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That sounds quite reasonable.

I really like this idea.

That is undoubtedly my fault, “I will not use wheels”, uses wheels… Hmm rubber, I didn’t think about the traction, an excellent point.

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Mangai - Volcanic Speeder (Like the Return of the Jedi speeder bikes, but using the heat of the lava to hover.)

Ihu - Tundra Walker (Stilt-like machine to walk through deep snow. Could also pierce ice to have traction.)

Motara - Desert Skiff (Small raft/boat that can glide across sand dunes)

Tiro - Forrest Tunneler (Standard machine with the big drill as its front. Or maybe one with claws and a badger-like digging motion.)

Naho - Ocean Bobber (A pod or sub that can collect things underwater. Maybe has robo arms on the front.)

Kanae - Sky Glider (Simpler than the one in the above image. More like a hang glider that uses their wind powers to glide.)

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And maybe the different utility Bohrok could be the evolutions of those (for the single/double seaters).

I’m struggling to accept vehicles as sets. One thing that has me a little confused with Brickonicle that I don’t believe was brought up before is the tech in this universe. For the “Golden Years” of Bionicle G1, it made perfect sense for the characters to be mostly mechanical, even in such an unadvanced location (not at first, but whatever). Here, well, not really. How are the people so advanced tech-wise, but not their environment? If they did have vehicles, where would they get all the resources to make them? (Unless they vehicles are very primitive) If they have such enhanced mechanical bodies, and vehicles, why would their homes be so primitive and unadvanced? All that being said, I do enjoy the ideas of rahi. Particularly the insects. I like idea of the settings and contraptions as well. Sorry if this went a little off topic with the matoran, but I thought it would add to my thoughts a little.

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It comes down to region-by-region. Tiro would be less advanced, but every other region (especially Ihu and Naho) would be advanced.

With resources, you could attribute it to Mangai, Tiro and Motara harvesting metals and other underground ores (through various methods, mainly elemental power) and trading some of them for goods and services with other regions (at a time where there’s no Civil War). After enough trading of resources and techniques, each region could become autonomous and develop their own methods of gathering resources.

As to how they would power the advanced vehicles, it would mainly just be elemental energy from the driver/pilot (you could argue that the elemental energy within Matoran is one of the best fuel sources known to Matoran-kind, so they built their vehicles around it).

Year 1 Artakha could be less advanced, but Year 2 could introduce an industrial revolution which boils over into Civil War. Year 3 could be the result of innovation and hard work, turning Artakha from a G1 Mata Nui to a G1 Metru Nui.

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Personally I was thinking a mining mech, which has been put forward before, basically a g3 boxor, a small mech with a drill arm would be cool.

“G1 retroactively explained it so it gets a pass but there’s no explanation in g3 yet so it doesn’t.”

I’m sorry, but that’s very biased flawed logic.

That was basically my thinking, fairly primitive designs with some mechanical technology, I imagine the different environments and tribal societies would create different technological advancements, bionicle has always combined tribal with technological and I think it can be achieved here.

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