Part 4C: Rigel
Relevant Music: 1, 2
Story: ^ Though his ancestry was rooted in the Sea of Energy region, Rigel grew up in the Polar City and considered it home first and foremost, using only dashes of purple to delineate his origins. Joining the military at an early age and quickly moving up the ranks due to his strong combat skills and even greater tactical prowess; despite those strengths, though, possibly his greatest attribute was his loyalty and empathy, going above and beyond the line of duty to keep his fellow soldiers and innocent civilians safe even in the most impossible-seeming scenarios. It was also there that he befriended Procyon, avidly supporting his comrade's political aspirations, and assisting with combat drill testing for an experimental drone program led to his romance with Deneb, whom he was ready to move heaven and earth for if need be.
However, for all that loyalty was a strength of his, it was also his greatest weakness, blinding him to Procyon's increasingly unstable mental state and the darker implications his rhetoric began to take on as a result. It wasn't until well after the civil war with Millennium's faction began that he started to question what his friend had become, and by that point it was too late. A particularly nasty incident that led to the death of an innocent monk named Heze resulted in a falling-out between Rigel and Procyon, yet even then he remained firmly by his former friend's side in the hopes of saving him from himself, and so also vanished mysteriously right near the war's end.
While his counterpart's build was an odd mix of elegant simplicity and absurd overcomplication, Rigel is a lot more straightforward, for better or for worse; given that he was built well into the Piece Drought, I'd say I did a decent job of pulling off the bulky, heavily-armored look I was going for. On the other hand, though... well, he's an Inika build. Not the worst one ever, I still have a fair amount of custom-built stuff in his upper arms and legs and even the torso, but it's still not quite ideal. I also wish I'd have been able to bring more purple into his design, but alas.
Side view, with and without his arm to get in the way.
And Nyran shot! You may notice those odd extra bits hanging off his back...
Which are in fact shoulder-mounted missile-pods, to add on to his already rather absurd level of armament.
Nyran shot without the missile pods in the way, though there's not much else to show.
Closer view of the weapons. The shield was a fairly simple expansion on the original piece, and has a mirror counterpart with Procyon. I do wish I had black wheel pieces for the cannon, so it wouldn't stick out as much as it does, but ah well. Yet another reason that a re-revamp of these guys is needed.
A closeup of his torso, with and without the chestplate from Mantax. Like I said, it's fundamentally an Inika build and not an especially involved one at that, but it still does some stuff that's unique. Though the bit with the red pins and grey liftarms is basically just there to fill in his chest some. ¯\ _ (ツ) _ /¯
Similarly, there isn't actually a whole lot to his upper arms once you look under the hood, though they still look pretty thick and bulky from most angles.
Though I do really like how his legs turned out, build-wise. Once again wish I'd gotten a bit more purple in there, but I still tried to break up the black with some grey and gunmetal here and there. I like how the claws come out from under the Inika feet to give the impression of some sort of heavy-duty rough-terrain gripping sole... or something like that, anyway.
Since most of Spark's torso actually wound up going into Mira, I couldn't really do a comparison with the original, but here's the disk shot at least.
In terms of posability, he's honestly pretty easy to mess with; the shoulders can't turn inward too much, but otherwise the bulkiness doesn't really have too much of an impact. The cannon was a bit too heavy for one particular pose, but as long as it remains relatively close to his body there's little risk of him falling over. All in all, he was a lot easier and faster to handle than Deneb, in this regard.
Though the shield feels a bit more solid with the extra panel piece in back, it's also a tad on the small side for him now, so trying to block with it looks maybe a little silly... ^_^; Hoping that that's another issue the re-revampening can fix.
Though it can of course also double as a weapon; with a sight and a pair of lasers, he can snipe targets from a fair distance.
Overall, I feel like Rigel works surprisingly well for what he is, and in a way is closer to what I want from revamping the others, with a focus on aesthetic over complexity for complexity's sake. At the same time, though, I feel like he still has his fair share of issues, and could use a lot more refinement yet; fine-tuned from a standard soldier into a proper war machine...
^ Outdated stuff, yadda yadda, if you've read my posts on Millennium and Deneb, you already get the picture.
Next Time: Every beginning has an end, and the end is near. He's big, he's bad, he's yellow, and he's really freakin' big no seriously guys-