This will not be a game of Mafia, this is Witchhunt. You can find differences here: http://chocolatepi.net/
In this version of Witchhunt, roles and teams are consistent with eachother. Demons share a chat with the Angels (no curses, but they can sabotage the protection vote), and are collectively known as Red Star Denizens. Finally, each Witch has a one use 'special kill'.
Kopeke- Each night you can check whether or not a Matoran practices witchcraft.
Ehrye- During the day you may sacrifice yourself to commandeer the lynch vote
Hafu- You are protected from kills on odd nights.
Podu- You have an extra life.
Orkham- At night you can prevent someone from using their role's ability that night
Sanso- If two Townies are lynched 2 days in a row, you may make a revenge kill.
Taipu- When you die you may make a revenge kill.
Onepu- During the day, you find out the role of who died last night
Kapura- When you would be killed, you don't die until the end of the next day.
Nuhrii- If no one would be lynched or a lynch would fail, you may kill someone the same day.
Macku- Name a Townie role. At the beginning of the game you are notified of who that character is.
Nixie- At night, you commune with the Red Star Denizens.
Mr. Volsemort- At the start of the game name a role. As long as the person who has that role lives, you can't be lynched.
-Special: If Mr. Volsemort is chosen as the killer, he may pierce protection.
Ahkmou- During the day you learn who Kopeke checked last night.
-Special: If Ahkmou is chosen as the killer, he may steal that persons power.
Tamaru- When you die you may make a revenge kill.
-Special: If Tamaru is chosen as the killer, he may learn the role of who he would kill after picking his target, and change his target to someone else.
Vhisola- At night you may check what element someone is.
-Special: If Vhisola is chosen as the killer, she may provide protection for the Witches for the next day.