Okay, I'm posting this because this guy's still a WIP and still needs (a lot of) work before he can be considered ready to play but I think I can make something here:
OFFICIAL DATANET ENTRY
Name: Transwarp, friends call him "Warp"
Appearance: Classic G1 Seeker (Siege design), greatly resembles Skywarp who he claims is his ancestor.
Alt Mode: G1 Seeker Cybertronian Tetra-jet (Siege version)
Weapons, Abilities and Equipment: Short-range teleportation (Nightcrawler from X-men sort of limits), Null Rays on his arms that can be switched into lethal weapons and can be detached to use as pistols. Missiles, grenades and a spiked club.
Update on Transwarp's teleporting: if he attempts a long range teleport I will use a website to roll a 100-sided die and if the result is higher than 50, it works. Then I roll a 20-sided due to see how successful he is (Basic D&D result of higher equals better)
Bio: Transwarp has been called many things: Buffoon, Klutz, impulsive and a bit of a fanboy. He has always had a fascination with the time of the Civil War of Cybertron and just how varied the abilities of the two sides were and was especially interested in one he claims is his ancestor, Skywarp, as he had a unique ability to teleport short distances. He got himself a new look to pay homage to Skywarp by taking on heavy modifications to have the aesthetics of the Decepticon Seekers right down to the Alt Mode.
This eventually caused Transwarp to install a very experimental, shrunken down version of a Transwarp Drive into his own body in order to try and replicate this ability...this was partially successful as he did survive the procedure but he doesn't have full control over his teleportation abilities and tends to randomly 'jump' when startled, in some form of stress and there have been times where he's missed his mark and teleported into a wall, falling short of a ledge or running into people and things (usually breaking those things) along with the occasional crash but he's getting better at controlling the accuracy of his teleportations, albeit slowly.
Personality will be an attempt at making a comic relief character. Okay, Warp's gonna be a bit like Derpy in that he is clumsy but he doesn't mean any harm...he just has some bad luck and is still learning how to control his teleportation abilities.
His teleportation ability is mainly based on his line of sight and luck on if it works properly or not.