Well, I guess I'm back at it.
I've just finished implementing the Mask of Time(which I didn't initially plan to do), making some changes to the region of fire, and setting up the Umarak boss fight. Additionally, I've started on the Skull Spider cave from RoSS and made some progress with the Labyrinth of Control.
The Vahi will not be a wearable mask, but rather an incentive to visit its temple. Upon approaching the mask, it will tell you a random prophecy(one of 14) and award you ten levels of experience. Furthermore, as an unintended side effect of how I coded it, if you stay by the mask until the cooldown ends you won't have any chance of getting the same prophecy as last time.
(and yes, that's probably the worst prophecy implemented thus far, but I wasn't willing to wait for a better one so you'll just have to see them for yourself when it's released.)
That's not a bad idea, per say, but I have no intention of making it myself. If people want to add their fanon locations, enemies, etc. they're more than welcome to download the finished version and do so(that's the beauty of it being made in a sandbox game).
Thanks for the support, guys. I'm not going to guarantee that version two will be released, but as long as I feel like working on it, I'll keep making that progress.