A bit over a year ago I kicked off a play-by-post RPG where every player plays a Matoran. We wish to add some new players to our roster, so if you are interested don't hesitate to apply!
Please note that this game is a bit more elaborate than typical forum RPGs, and is therefore being played on a site called Roleplay Online. Rules and details on how to create a character is found below. As per moderator advice, the link to the game will be handed out via PM.
If you have any questions, ask them in this topic. A link to the game will be given to anyone who's interested, but note that you won't be able to actually post in it without first being approved by me.
Currently active player characters:
- Tameku (Bo-Matoran) by Gilahu
- Velike (Ta-Matoran) by KAI_BORG
- Lutorian (Le-Matoran) by AwesomeJoel27
- Darren (Ta-Matoran) by Omega_Tahu
If you wish to take part in this game, you should have an interest in playing a Matoran character, have the free time to do at least a couple of posts a week, and be willing to do a bit of creative writing. Individual posts in the game don't need to be very long, but a couple of sentences and a meaningful action is generally expected. Content is kept mostly like canon - it may turn dark and violent at times, but we keep it 'clean'.
The tone of the game will be rather casual, with not too big of a focus on the crunch of complex game mechanics. The rule system used will be Simple d6 (third edition) with a few modifications to fit the BIONICLE setting. It's an extremely simplified system compared to many other tabletop RPGs, and will be used mostly for the sake of introducing some classic dice rolling instead of having the game master decide the outcome of every action.
The events of this game is set inside Matoran Universe shortly after the start of the Toa/Dark Hunter war, with the action set on an island located in the southern, mostly uncharted parts of the world. Here you will find a Mata/Voya Nui-esque setting called Rangi Motu, currently under threat by Dark Hunters and a looming Skakdi menace.
All available Toa have been forced to join the war - it is now up to brave Matoran to save the island and its people! A small team of Matoran was sent to the island to investigate why no ships and no messages had arrived from the place in recent times. These were the original players.
As a new player, you have some say in where your origin point will be. This will be discussed once your character has been approved and you are ready to jump in.
In Simple d6, you use standard six-sided dice (but the Dice Roller will handle that, so you don't even need real dice). When you attempt an action that has an uncertain outcome/chance of failure, you roll the die, and the result decides if you succeed or not, and to what degree.
Your character will have a list of skills. Skills are free-form and entirely made up by the player. Skills may be as broad to cover a field of expertise but should never be usable outside a specific area. Skills like "Close Combat" is as broad as it should get but you can build on top of this with increasingly specific skills like Sword Fighting followed by Fencing if you wish.
For every skill that applies to a situation, you may add 1 die to the roll, which improves your chances of success. Some items and equipment may give a bonus to rolls as well.
A few suggestions are listed below, but you may name any skills you want.
- Knowledge of a topic, such as 'history' or 'Rahi'.
- Researcher within a field of knowledge.
- A craft, such as stone carving or metalworking.
- Weapon training (choose a type of weapon, e.g. knife, polearm, disk launcher)
- Skill in a social task, such as diplomacy, bluffing, local customs
- Physical abilities, such as being a swift runner.
As a Matoran, you also have a profession, such as being a miner, merchant, fisherman, pilot, village guard, etc. Your profession counts as a broad set of skills, and therefore grants a bonus to any roll where experience would come in handy.
You start with 5 Skills, and 5 Hit Points in each Aspect (Physical, Social, Willpower, Combat). All your Aspects also have 1 Defense at start.
You may give up 1 Skill to get either +2 Hit Points in a single Aspect or +1 Defense in a single Aspect per Skill you gave up.
As you complete challenges in the game, you may be rewarded with Experience Points. These points can be spent to purchase new skills and better stats. Experience Points are the primary means of character progression in this game.
As a Matoran, you were created with elemental energy in your body. While you cannot access it directly, your Element still grants you a small boon. Choose your element, and your associated colors. You have the skill listed next to your element.
Element Skill Common colors
Water Excellent swimmer Blue, dark blue, pale blue, white
Fire Heat resistant Red, orange, yellow, black
Ice Cold resistant White, grey, pale blue, black
Air Light-foot and agile Green, yellow-green, teal
Earth Physically strong Black, dark gray, purple, orange
Stone Heavy and sturdy Brown, orange, tan, sand yellow
Lightning Shock resistant Blue, white
Magnetism Inner compass Silver, black, grey
Plasma Heat resistant Orange, white
Gravity Pressure resistant Purple, black
Sonics Sensitive hearing Grey, silver, black
Plant Life Understanding of flora Green, blue, teal
Iron Physical endurance Rusted red, silver, brown
Your profession is what you have been working with for most of your life. Feel free to tie your own backstory and personality to it! Think of it as a broad set of skills.
Choose 5 skills, all by yourself! As a guideline, making a roll where you apply one skill greatly increases the odds of success, and applying two skills makes it almost guaranteed to succeed. Since each skill has a noticeable effect, it may be wise to choose a broad set of skills to begin with instead of overspecializing.
Physical is used when you do arduous labor, make agile movements, use raw strength, or excert your body in other ways. Run out of Physical points and you will become tired and fatigued.
- When you argue, debate, haggle, propose daring plans, try to win favor with someone, etc., you are using the Social aspect. If you have no Social points left, people pretty much stop listening to you.
- When you put your mind to the test, attempt to meditate, resist mind-affecting powers, etc., you are using Willpower. Run out of Willpower and your head spins, or you succumb to whatever effect you were trying to resist.
Combat is about straight-up fighting, naturally. This aspect applies when swinging weapons around. If your Combat points fall to zero, you may sustain an injury or fall unconscious.
If you wish to exhange any of your skills for a boost to an Aspect instead, feel free to do so.
5: Starting items
You have a set of basic items you brought along. Choose 3 from the table below. You may pick the same item multiple times if you feel like it.
As a baseline for prices in the game, each item in this list is worth roughly the same amount of widgets (20).
Lightstone Sea chart and sextant Welding gear and blowtorch
Heatstone Tools for recordkeeping Extra armor
Hammer and chisel Collapsible tent Bundle of rope
Hatchet Pocket money (20) Drill
Knife or short sword Pickaxe Air tank
Carrying sack Cool visor Lava surfboard
Spear Bucket and shovel Spare Kanohi mask
Shield A simple musical instrument Sundial
Throwing disk Map sketch and compass Length of chain
Construction scrap metal Telescope or binoculars Claws
Disk launcher Trident Saw
Helmet Kolhii ball Kolhii staff
Madu Cabolo fruit Amana Volo sphere Grappling hook
Carved figurine Marker flags Club, mace, or hammer
Sample character, for reference:
Looks: Wears a Kanohi Kaukau. Dark blue mask and feet, light blue body and limbs.
Skills: Excellent swimmer, traveler, kohlii player, puzzle solving, handling boats
Items: Carrying sack, tools for record-keeping, Kolhii staff
Physical 5 HP, 1 Def
Social 5 HP, 1 Def
Willpower 7 HP, 1 Def
Combat 5 HP, 1 Def
Hahli's player got the [Excellent swimmer] skill from the Water element. They then added 4 skills of their own, and exhanged the last starting skill for a +2 HP boost to the Willpower aspect.
A character from canon was used as an example, but for the actual game: Please make your own!
Questions? Comments? Feeling ready to join?
Feel free to post them in this topic!
To join: Make a post similar to the sample character above. I'll be around to discuss it and approve it as soon as I have time!