So I've been rewatching the trailer about a billion times, and I think I've figured out how the ability mixing works.
Within the trailer, there are 12 copy abilities shown:
Presumably, there will be more than these 12 abilities in this game (the last mainline console game, RtDL, had 23). However, we must operate off of what we know now.
It seems the mixing is less of combining the two powers, and more of adding a modifier to the initial power. For example, Sword + Fire is pretty much just a sword with fire, Water + Bomb is a bomb with water, and so on. There are 6 combos shown in the trailer:
- Sword + Fire
- Bomb + Water
- Stone + Ice
- Hammer + Water
- Whip + Beam
- Cutter + Fire
There seems to be a trend with these combos. The base power is more object oriented, such as Sword or Hammer. The powers being added are more elemental, such as Water or Fire. This would imply that not all 12 abilities can be mixed together. Rather, perhaps we can only mix Object powers with Element Powers. The flavor text on the website also seems to imply this:
Imbue copy abilities with different elements, such as wind, water, fire and electricity, by borrowing or giving them to helpers to add more attack power, unleash powerful attacks, or solve puzzles
Assuming that all abilities are combinable, we're left with something like 35 different combinations of powers, in addition to regular powers, AND whatever they've yet to reveal. That's absolutely phenomenal, and I can't wait to see the different puzzles that will require different combinations.
here's hoping it isn't restricted to just Fire, Water, Beam, and Ice
Also I noticed that the Helpers' colors correspond to the player they're set to; 2P is yellow, 3P is blue, 4P is green.
I never saw him, I think you may have just confused Nago for Rick. They're pretty easy to mix up, especially when viewed for a split-second.