Even in modern day, conflict arises at every corner. Good, evil, and those in the grey area in between fight every day and every night, vying for dominance, particularly, as of late, in the city of New Hawkhood, Massachusetts, the newest hotbed of conflict in the United States...
There, many strange happenings have been going on, along with local suppression of not only the villains, but the powered heroes of the area for trying to help save them. However, some villains still seem to get off the hook, continuing their crimes without repercussions...
It was determined by a non-local private detective that a common link between these villains was a connection with someone they would only refer to as "Silver Tongue," and insisted wholeheartedly that he was some sort of criminal mastermind in the city. However, he strangely retracted his statement not a week later, saying he was "grossly misinformed." He later dropped off the radar completely.
Heroes and villains alike are now drawn to this city: heroes to find the detective and bring down this "Silver Tongue," and villains to either assert their dominance over him, or some even to join him. This is where we pick up...
Just a short list of dos and don'ts.
Here's the Don'ts:
In short, the act of bunnying is moving your character or other characters along at a rate faster than would be considered reasonable. It's not a wise idea to do that.
This is where you twist events going on in an unrealistic and unfair manner towards your favor, and tends to happen the most during fights. If at all possible, avoid this. Repeated offenses to this rule are likelier to result in a punishment.
The GMs and especially the site Mods have authority here, and their word is not to be taken lightly. If you think one GM steps out of line, let another GM know about it. However, as the GM, if you feel there are some shortcomings on my end, just let me know in a civil manner, please. I see nothing wrong with constructive criticism.
And, of course, some dos.
If your character dies, then that's life. Don't form some kind of childish grudge against another player for it. While this may be something that you're not used to, it can add some added interest into a game and add some risks to playing recklessly.
-Respect Other Members
Oh, Joe beat you in a fight and left you with an arrow through your arm. Well, he played fair, and in this circumstance, won. No need to form an on-site grudge against him; he was just playing by the rules and so were you. Either his character was a bit more powerful than yours or he's just a bit more skilled at RPing. Take the arrow out of your arm and maybe bandage it, and don't forget about it, either.
-Never Forget Wounds
If your character breaks an arm, and an in-game week goes by, the arm's not magically better. Don't let yourself forget wounds of lasting damage. Realism is key, and if you're interacting with other characters later on, your broken arm might be a conversation starter.
(Help with rules courtesy of @Ghid.)
And finally, a note: This RP has no relation to any others on the boards. As such, though I will allow characters that have appeared in other RPs, I expect you to not treat this as part of the same "universe" as those previous RPs, please.
Affiliation:(Note: I'd prefer something other than just "Hero/Villain" Like, maybe a hero team or a mercenary gang or a mafia or something. There's more to the world than that simple black and white. I actually expect quite a few "nones" so this is optional.)
Alignment: (Note: Yes, I mean like the DnD alignment system. 3x3 or unofficial 5x5. Optional)
Appearance: (Picture or description. Optional.)
And the DnD alignment sheets, just in case you didn't know them.
And this is more a personal thing for me, and not a big deal, but I prefer using "Civil" to "Social"