@Toa_Vladin Fusion, combination, either one, as I said, it was taking all of the forms of Matoro and trying to put them into one. And I know the torso is basically a brick, trying to make a gear system around the Inika torso isn't exactly easy, not to mention I honestly struggle with angled parts. I had to give the arms enough clearance so they didn't smack into the ball joint of the Inika torso, that's why he's so bulky. Not to mention I did kind of want like a snow jacket-esk type of look for Matoro since he's the Toa of ice. And I'll be honest, I value stability and sturdiness over appearance, I tried to hit the best balance that I could with this project. This was also my first time doing custom limbs for something like this, I wanted to try to get better with CCBS when I found out about Bionicle G2, then it got cancelled and to be quite honest, I hate the connection points used for CCBS, the fact that the armor can go crooked and has a decent amount of motion when on a custom limb drives me insane. There's also a secondary function, the arm that's operated by the gear system can be locked so when swinging the arm wildly it won't bend at the elbow and weapon storage. Sorry for the long reply.
@Jakanader The connection point of the legs honestly wouldn't have mattered, because of the secondary connection on the back of the thighs that was added for stability. And may I ask how the execution is poor?
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