Only two consoles were operational on the derelict's bridge: the pilot's station, and one that seemed to be meant for communications.
Using the frothing, liquid metal interface below the holo-screen, one could mentally control the derelict's engines; fire, retract, or jettison any of the ship's twenty-six anchor cables; operate the dark matter-based FTL travel system; or command several sensory and navigational suites. Despite its age and wear, it all made Flyby and Breakswitch's stations on Salvation's bridge look rather primitive.
The communications' station was simple- in function, at least, if not in design. It controlled shipwide communications and intercepted incoming transmissions, along with directing outbound messages.
Much of the total terrorcon population was now adrift in space, menacing the heretic fleet as well as Salvation's crew. Actaeon's plan had lightened our heroes' burden in more ways than one.