Collector worm is the closest off the top of my head.
I designed it so you could capture large amounts of aember, but if they could get over the armor threshold, you could be eliminated easily. All in the name of balance.
I completely understand that. Though I may know next to nothing about that game, capturing aember equal to the power of the opponent does seem quite powerful, so it does need something to counteract it; otherwise it would probably be OP.
Yep. It’s not as OP as it seems. As it is, it only triggers when YOU initiate the fight, defense doesn’t count. (Though it admittedly says play, not fight whoops.)
Sometime in the coming weeks, I’ll be posting a keyforge beginners guide. There aren’t many good ones out on the Interwebs (and none that tell you tricks of the trade that allow you to avoid rookie mistakes), and FFG’s official guide is crap.
The best way to learn is have someone teach you face to face, but a text guide is the next best thing.