No, I understood the point quite clearly. The point I was making in response is how it improved is doable even with a bad start, whereas Bionicle may not be able to improve in that same way.
To borrow an analogy from the video game world, think of it like the two Smash Bros characters, Robin and Diddy Kong. Due to Robin's much more defensive style of play, falling behind with him in a match is a much bigger issue than falling behind with Diddy Kong. You've got a much greater chance of recovering from a bad start if you're playing Diddy than Robin. Why? Because Diddy's more offensive style of play lends itself to comebacks much more easily. In much the same way, TLK's style of story (assuming I'm reading this correctly) is much more capable of recovering from a poor start than Bionicle's will ever be.
If you don't care about world building, then that's fine. That's your prerogative. For me, however, without an interesting world, Bionicles are little more than plastic toys with Cartoon Network grade personality types, which isn't particularly engaging.
It's not that I'm choosing to ignore it, it's just that this is all incredibly superficial information that is neither engaging or particularly establishes anything. We know the villagers have descendants of some sort, that masks are in some way integral to their society, and that the title of protector is passed down through generations, and that's pretty much it.
Bam. A grand total of one sentence described the entirety of the knowledge we have about this location's customs and practices, and none of it is engaging or relevant in the slightest. This only counts as world building if the wrapper containing a Taco Bell burrito counts as Mexican cuisine.
Perhaps, but more to the point, though, I have no vested interest in any of these mysteries. Getting the viewer to ask questions about the location they're in only works if the viewer is interested enough to ask those questions in the first place, and as of right now, I'm not.
I mean, I was somewhat hoping that given the benefit of hindsight, an entirely new starting point, and knowing full well from the past what did and didn't work, yes, a higher quality product would be developed.
Forgive me if that's far too demanding, but isn't the point of sequelization to improve upon the efforts made in the past? If all we're doing is regressing from what's been accomplished before, then let's just all pack our bags and go play Scrabble or something.