Introducing, Toa Hafu
"The stars have called upon a new Toa team to thwart the schemes of evil. It seems the shadows are growing again."
Hafu's days as a simple carver are over. Now he must wander windswept deserts and ancient crypts to discern the source of a new evil.
(See end for information on the Toa Project.)
I know what you might be thinking. Rest assured that I will justify the build and colour scheme below.
You may criticise the build for being 'more similar to a Toa of Earth', however when comparing Hafu to Pohatu of 2001 and 2002, you'll find that the general shape of both are somewhat similar, especially with the broad hips and shoulders.
If I was building a Toa of Earth, I would have added more bulk to the limbs. I don't know about you, but I always pictured Hafu as being a bulky character anyway.
I designed the upper arms as shown so that the gearbox and large chest piece do not limit movement.
The Rahkshi heads were used to mimic the skulls of wild creatures, which Hafu likely found while wandering the desert.
The chest piece is composed of two parts: a Rahkshi foot and a hockey chest protector (not a Bionicle part). These are connected and attached to the torso as shown.
Weapons and Functions
In keeping with his character, Hafu carries a pickaxe / hammer. He also carries a bone shield (taken from a Visorak), which fits the desert / barbaric theme I was going for.
The shield is attached to the hand piece as shown.
The most impressive part of Hafu is his gearbox, which also acts as the torso.
Turning the gear at the back causes all four limbs to move together, allowing Hafu to sprint (inspired by Pohatu Nuva).
If you'd like to know how to build this guy, let me know and I'll consider posting a HowTo guide some time in the future.
Keep in mind that you'll have to make modifications if you were to add it to a larger build, since Hafu is quite short.
And now we come to what is probably the most controversial part of the set.
Firstly, NO: those are not yellow parts. The camera flash makes it look that way, however they are actually tan. Please try to use your imagination: it's hard to do justice to the colour scheme without seeing it in person.
A deliberate, yellowy-white colour was added to the parts to emulate sand sticking to Hafu's armour, which is why the black parts have a very noticeable overlay of colour.
The sand pattern helps create the desert theme, but also help soften the black on the mask and chest, which would otherwise make the colour scheme less cohesive.
White is used as a tertiary colour, with its respective pieces acting as bones found in the desert.
I urge you not to criticise me too harshly on the painted limbs , as it's taken me a considerable number of days to get the colour right. Spray paint sticks very poorly to these parts so I've had to paint it all by hand and sadly, countless layers of paint make minute details of white and yellow stand out a little too much. Nevertheless, this issue is somewhat diminished by the dusty, barbaric nature of the build and colour scheme.
I hope you can see past the oddities of the colours (if you do indeed have issues with them).
The Toa Project
Following my completion of Kaj, I decided to create an entire Toa team using existing characters, taking great inspiration from the sets and stories of the 2001-2003 era of Bionicle.
All of my designs will have a unique gear-based function, a creative build and an innovative colour scheme.
Each time I release a new Toa, I'll reveal the next.
Please leave comments and suggestions for improvement for Hafu and the coming Toa MOCs. Once I've completed all six Toa, I'll address any criticisms and share the improved Toa in a single post.
Next Time: Vhisola, Toa of Water