Adaptative Mask of Scavenging

Gathered friends,
This summer, the Biolympics took place—a series of six BIONICLE-themed contests with prizes.

One of the contests involved designing an adaptive version of any canonical Kanohi (Toa Mata ones were also allowed, as long as the design would represent the form different from the ones designed by LEGO in 2008).

The prize in this category was for the designer of the winning mask to receive an STL model of that mask modeled by Ogginz, as well as a physical copy 3D-printed by Maxilla.

Ultimately, after the voting, in which the members of the server were asked to choose their 3 favorite designs, came to an end, I managed to take second place in this contest, meaning that it will not be modeled by the organizer, and unfortunately, since its shape is beyond my 3D modeling abilities, I won’t be taking on the task myself either. However, I liked the design enough that I decided it was worth posting here :wink:

I wanted to design an unsettling-looking mask with elongated vertical eye holes, one that would be as flat as Turaga masks (I never liked how, starting in 2004, masks became more like helmets covering the mouth than actual masks). In the end, I decided that the underappreciated and often forgotten Mask of Scavenging would be the best fit for such a design.

Here’s the lore I wrote for the mask:

*An Onu-Matoran named Whangai fell victim to the Brotherhood of Makuta’s experiments with Shadow Leeches, becoming one of the first corrupted Matoran. The effects of having his sense of morality stripped away led to numerous unpleasant incidents, ultimately resulting in Whangai being sent by his Turaga to the island of Karzahni, where he received the Mask of Scavenging from Artakha’s Brother.

Not an ordinary Kanohi, but a twisted adaptive version created as a result of Karzahni’s pride-fueled attempts to prove that his creations could rival those of his brother.

When the restoration of Spherus Magna took place, Whangai left the Matoran Universe and, haunted by memories of the traumas he had endured on the island of Karzahni, fled into the wildest reaches of the great jungle. There, he quickly realized that among the native fauna of Spherus Magna, he was at the very bottom of the food chain.

He was saved from being devoured by wild animals by the very gift from Karzahni that he had come to despise. The adaptive mask adjusted the Matoran to his new environment, changing its shape upon encountering each new species of predator, again and again, until it eventually found a form capable of instilling such intense fear in a member of that species that the animal dared not approach its wearer, whose mask evoked an instinctive sense of unease.

The Kanohi itself accumulated information about which geometric forms inspired fear in which species of predator, continuously evolving until it finally assumed a shape so terrifying that no animal dared even cast a hungry glance at Whangai.

After several days, Whangai became the apex predator, feeding on the flesh of the most dangerous beasts the jungle could possibly throw at him.

Eventually, however, he encountered his equal—a beast the mask could not adapt to.

That encounter brought Whangai’s story to an end.

His mask still lies among the tall grass to this day.

And no living creature dares approach it.
*
~Taohe Netrus~

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That is a cool Kanohi mask you made.

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It seems awfully flat… How would it look atop a Metru head?

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Probably like the Noble Huna, but wider. With the shorter brain (the one used in Kongu Mahri) it wouldn’t look bad. I’ve checked it by pasting a photo of Metru Head in GIMP under the drawing. Sure, it would feel weird after all those years of using masks that were longer than some Hero Factory helmets, but it’s a matter of what you like. I rarely use in my MOCs any of post-2001 Kanohi because I always prefered the flat ones, so for me, using this one would feel natural.

Well… maybe I’d make it a bit thicker on the edges, to make sure that this mask won’t break too easily. But definitelly, I wouldn’t make the bottom half as long as in the original Mask of Scavenging.

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Not ominous at all… /s

Amazing design! I like the cues it takes from the original, and the eerie, hollow look it has.

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Say @Lucasso_de_Luxor are there going to be more variants of the Adaptive Mask of Scavenging? FOr example say there is a special lens used similarly to the lens used by Nuju or Kopaka used on the mask.

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Actually, I didn’t have any further plans for this mask. You see, I wanted to make my own mask with vertical eye holes that would look creepy. But I didn’t know how to model it. And I didn’t feel like paying someone else to do it for me. So I figured I’d take advantage of the opportunity that Blecher and his team were organizing a BIOlympics contest where the main prize was a model of the winning mask, and I sketched out the general design of the mask on paper. Since the contest’s theme required it to be an adaptive version of an existing mask rather than an original mask of my own design, I was forced to modify the design so that my mask would resemble something from the canon. The Mask of Scavenging happened to be the closest match to what I was trying to achieve. And so, what started out as a “mask with vertical eye holes” turned into an “Adaptive Mask of Scavenging.”

Maybe, if I feel inspired, I’ll draw a version with a lens. But probably it’ll still only be a drawing. I don’t plan on modeling this mask anytime soon. At least not until I get better at modeling in SolidWorks. I’m not very good at working with models that use curved shapes. Which you can probably see in my TAFBS parts, where the armor components differ quite a bit from how they originally looked in my head.

Although, I can see that you really care about it, so maybe I’ll at least give it a try when I find the time. But I definitely want to finish designing the TAFBS chest plate first, which I’ve been struggling with for the past three weeks. :stuck_out_tongue:

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