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A further question about the Mask of Creation’s symbols, though: given the shear amount of detail implied by the description, can we enter mask art in two scales?
Allow me to explain. There’s obviously no limitation on the art size, so in theory I can make my mask art life-size to fit in all the detail I want.
But.
People who want to recreate him would probably want to 3D print the canon mask, and it would be insanely difficult to shrink down a big design and still maintain the same level of detail.
out of courtesy to 3D modelers, should I create the detailed mask art, but have a slightly less detailed (but clearly intended to be the same) mask on the drawing, and/or as supplementary material?
Also, are there any rules against sculpting a 3D mask entry? I don’t mean 3D printable, just a clay sculpt.
I can’t speak on behalf of mask-modellers, but as a guy used to modelling for video games, lowering complexity of a model for an increase in performance is something I’m very used to.
It’s something most PC gamers are used to as well. Find me someone that doesn’t use Maximum Potato Mode for their settings and I’ll show you someone that spent way too much on their rig.
I would like to emphasize that the palette of this submission ought be re-interpreted as largely sand-green in the art portion of the competition. This entry is meant to be a physical foundation for artists to get the color palette just right later. The pieces simply don’t exist for a mostly sand-green build. In accordance with the contest rules, there are only two shades of green present: sand-green, with transluscent crystal green acting as an accent. White pieces ought to be regarded as sand-green for artist’s interpretation later.
Credit to KhingK for the Mask of Creation design, which I truly hope ends up becoming the canon mask regardless of MOC winner. I purchased this print from KhingK’s Shapeways store Forge of the Mask Makers.
Happy forging for all the other participants! Looking forward to the awesome competition!
I’m considering maybe participating in the art portion this time. I felt like I was late to the Helryx contest and just ended up being there to enjoy the ride. This time however, I feel like I wanna show off some of my skill in the second half when it gets to that point, and plus, I’ve never done this before and it could be really fun.
Can the shade of green be olive green (the color of chi cragger’s hands)? I know many people interpret gray-green as olive green, so would, say, a Metru green/olive green moc be allowed?
Does it apply to the hammer? I.e. if someone makes a Metru green moc with light green bohrok eyes on the hammer?
We’re playing this by a case-by-case basis. So it’s not being prohibited as of now, but if it adds too much to that color, we may ask it to be changed.
Good point, however, I’m pretty sure we aren’t allowed to simply draw Ekimu’s mask.
But g2 has Hau, Akaku, Pakari and Kakama. Even though they look slightly different and don’t have the same names, they are clearly the same masks. I mean, it’s a reboot of the same franchise, it’s completely normal if some things are the same between the two.
How so? I see patterns and unusual design, angular and pointed eyeholes also. Everything match.
True, but I’d see the physical difference between Hau, Akaku, Pakari, Kakama, Kaukau, and Miru between G1 and G2 as reason enough to say they’d canonically have different appearances.
That being said, if Artakha becomes canonically Sand-Green and Gold, I don’t think it’d be hard to substitute Ekimu’s for Artakha’s
Tahu’s Mask of Fire in G2 cannot create a shield around its user, nor can Pohatu’s Mask of Stone provide him with great speed. And while you can take inspiration from G2’s interpretation of new things (such as how KhingK took inspiration from the Mask of Creation for his own G1 variation), you cannot copy it over and call it G1.