Inconsistant, but mainly with armor ontegrated onto the builds and a somewhat of a technical aspect combined with shaping that of a smooth aerodynamic moc. In other cases, just beefy limbs and V shaped bodies.
what is that
The Kraahkan from Ultimate Dume?
It looked different and I thought it was gunmetal.
I tend to make unorthodox CCBS builds (Like this)
With technic for structure and greebling. I don't really use G1 pieces.
He says, demonstrating a MOC with a G1 face, feet, weapons, teeth, and legs.
Does this thing actually bite?
All of my MOCs are Skinny and Spindly... Nuff Said.
Generally Toa-sized mocs, comprised of a heavy mix of G1 Bionicle parts and CCBS, with custom bodies being a must, and custom limbs being less of a priority. Greebles of notable quantity are also a rarity.
Nah. I aint good enough for that.
@Paradox Welllllllll....I suppose you're right, but notice that those pieces are all used in basic ways, and for purely aesthetic reasons.
Edited for Double Post.
i definitely agree with.
@The_Lego_Box Don't double post pls
putting together spare parts when the need arises
Some kind of crazy mix of Star Wars/WoW/Anime
Mix of Technic and G1/G2 bones
Above average amounts greebling
Amazen raisin weapons
I would say CCBS with style! lol but I have started going into more technic so yah!
I'd say I try to compact as many parts as I can into a MOC, while keeping it smooth, which usually means using a lot of CCBS shells, and working from the outside in - filling it up. When I start working on a MOC, I'll either try to first block out the form, or build around a certain aesthetic.
Here's a couple of my MOCs from the last few years
My MOCing Style Personally, It's More Of A Use CCBS But Make It More Detailed.
Oh shoot you made Matoro for the BBC contest?
(+100 respect points)
I'm kinda out there. I use a bit of technic, a bit of CCBS, a bit of Bonkle on occasion...and my building style is also midget. Practically none of my normal scaled MOCs are as tall as an Inikabuild.
(I can post a size comparison if anybody wants.)
Keep it simple and sturdy. Usually I go for body type templates and match my characters to those. There's small, medium, and large.
Small has, you guessed it, a smaller size and armoring to compensate for their size. They're usually the fastest in my cast of characters.
Medium has a similar set of proportions to large body types, but are just 2-3 modules shorter than larger characters. They have a bulkier appearance than small body types and have larger armor plates.
Large has more bulk and less gaps. I usually make the limbs so that the character looks more "muscular" than other characters. I also tend to fill in more gaps on larger body types.
Also, when I differentiate between who the heroes and villains are, I either use colors or textures (or both at times). Brighter colors and smooth textures usually means hero, while darker colors and jagged textures means villain.