Hero Factory: Year 10 concept/discussion topic

So, due to this topic discussing Hero Factory, I’ve begun giving HF itself more thought, as well as how I would rewrite it. Since these trains of thought invariably result in me starting a fanfic, and since me starting a fanfic invariably leads to me failing to finish a fanfic, I’ve decided to try something a bit different this time around.

Usually I write down about half of my thoughts and keep it all immensely secretive, and progress peters out as my interest shifts and I have nobody to keep a discussion going. Thus, I’ve decided to try to chronicle my ideas and thought process in a much more public way, in the hopes that doing so will help me maybe actually finish this for a change.

But what is this, exactly? It would be a complete rewrite of Hero Factory, taking the base characters, concepts, and locations, but rearranging the story and drastically fleshing out the world and personalities. While I aim not to make it overtly dark and heavy, I also want to use the premise to explore some themes I felt fit very well with the concept - Free will in robotics, what being a Hero really means when you’re built/born into the role, and what defines good and evil, along with the grey area in between.

I call it Hero Factory: Year 10


Disclaimer: While I watched some of the TV episodes, my knowledge of the base canon is rudimentary. While many concepts have been changed intentionally for the sake of the overarching story, others will most likely be due simply to my own lack of in-depth knowledge. You have been warned.


Idea Log 1: The History and Structure of Hero Factory.

Hero Factory has, as of the start of the story, been operational for nine years, and the tenth has just begun. (Thus the title.) Initially beginning as a much more low-key experiment built in an unused warehouse by the genius inventor Mr. Makuro, (Thanks to @Chro for the spelling fix!) he built a trio (who would be retroactively dubbed “Team Alpha One”) of robotic heroes, powered by cores of Crystal Quaza, to defend the metropolis from various threats that were springing up. It was, after all, a time of rapid technological advancement, and with that came upheaval and many individuals with more power than wisdom.

An unexpected side effect of Makuro’s process with the Quaza cores was that the heroes each gained self-awareness and personality, something that Makuro was quick to account for in how he handled them. Unfortunately, it wasn’t long before one of the original three encountered a foe too strong for them to handle, and was destroyed.

Makuro was devestated, for he had grown to regard his three creations as younger siblings or children, and so vowed to create enough heroes that together, they could keep the city safe without costing their own well-being. He did long research on the original models, identifying what he had done wrong and what needed more work, and with that knowledge, created three more sets of heroes within that year, whom he dubbed Teams Delta, Epsilon, and Omega, respectively.

The increase in numbers proved to be immensely helpful, but it was not foolproof, and the other two members of Team Alpha were also destroyed soon enough. Yet, they had all done an admirable job of saving lives and stopping evil, and the citizens of the city were immensely grateful. So much so that many neighboring cities heard of Makuro’s heroic inventions, and wished to be protected as well.

Over the next several years, the fledgeling Hero Factory grew and developed, falling into an easy rhythm - three heroes would be created each season to be added to the roster, labeled after the four greek letter “families” and the “generation” they were created during. Alpha family was added to in the summer, Delta in the fall, Epsilon in the winter, and Omega in the spring. While the four families were largely seperate, combinations of members of different teams within the family would be sent as “squads” to handle each mission based on their personal specialties. Older heroes regrettably were destroyed, but new generations took their place, and each family developed certain traditions that were passed down through those generations.

In Year Four, as Hero Factory’s influence had now come to encompass the entire planet, Makuro decided to expand the base of operations to suit that, and to that end the now-iconic sail-shaped Hero Factory Tower was constructed, and the former warehouse returned to its old function of storing things.

As the ranks of heroes swelled and Makuro himself became more distanced from the process of creating and managing them, (despite his attempts to retain a personal, hands-on approach) a system of directors was introduced, with each of the four families managed individually by an administrator who assigned squads to missions and saw to the heroes’ well-being and happiness. These individuals were further managed by a head executive who themselves answered directly to Mr. Makuro. Family Alpha was managed by Zeta, (who later gained the nickname ‘Zib’) Delta by Sigma, Epsilon by Gamma, and Omega by Lambada. Further, a call center was set up, reluctantly run by the last surviving member of Team Epsilon-One, one Lucy Cobalt.

Year Six saw further changes, as a fifth family, simply known as the Recon Team, was established - in the two months between the release of a main-family team, two other heroes were created - less sturdy, but more stealthy, designed to patrol the system and try to contain bad situations long enough for a proper squad to arrive. Run and managed by the reclusive but loyal Merrick Fortis, Hero Recon quickly proved to be an immense asset to the Factory’s effectiveness.

Year Eight saw the final notable expansion to date, in the form of the “2.0 build” that drastically redesigned the standard hero body into a more powerful, more flexible, and more customizable form. Not only were the new Heroes built with this system, but once it had been tried, tested, and proven to work, all surviving heroes from prior generations were rebuilt as well. Of note were Team Alpha-Eight’s progidal leader Preston Stormer, and the equally gifted Duncan Bulk.

Year Nine, however, proved to be a harsh blow to the Factory, as a training excersize with the freshly-minted Team Alpha-Nine ended in a disaster that wiped out almost all of the Alpha family, leaving only Stormer, Bulk, and the inexperienced Jimmy Stringer with cores intact. Simply known as the “Von Ness incident,” all official information has been marked highly confidential, and only rumors and wildly conflicting eyewitness reports remain for someone to attempt to piece together what happened.

Year Ten has begun, and with it comes Team Alpha-Ten, comprised of William Furno, Mark Surge, and Natalie Breez. What the future may hold for them is uncertain, but one can only hope they will successfully prove themselves to be Heroes… to the core.


So, yeah. Any thoughts so far?

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Makuro.

Nice so far.

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Thanks for the fix, and the feedback!

very good this looks like a solid story, it’s kinda like my transformers movie ideas where you don’t go into too much detail.(shameless plug).
I would have loved if this was the actually storyline

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In terms of specifics, since my initial comment was infinitely vague, I like how you’ve eliminated the ridiculous issue of the massive quantity of heroes. In canon there were billions, which was frankly stupid. Eliminating this issue serves to make their struggle more reasonable and to make the organization as a whole far more identifiable.

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Thanks! Although this isn’t the actual fanfic; more just me laying out the backstory leading up to where the story will begin.

I honestly didn’t even realize there were that many in canon; I just figured that I was keeping the number consistent while giving the whole thing a bit more structure. Still, I’m glad you like it!

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Idea Log 2: Major Recurring Villains (aka The Three Horsemen)

While most of the villains will remain the same, (though there will be some shuffling and restructuring as the plot demands) I decided to reinterpret some of the others slightly, taking the basic concepts behind each one and expanding on them considerably. Again, I aim to avoid making the story too gritty or grimdark, but I feel that these three are acceptable exceptions to the rule. In-universe, all three are called the “Horsemen” after a fairly obvious reference, and there’s a special alert level for missions involving them. (Who’s the fourth Horseman? Hero Factory hopes they never have to find out.)

Black Phantom: (Famine) While perhaps not as deadly or as zealous as the other two, Black Phantom is still dangerous and elusive enough to be considered a Horseman. A gambler and manipulator, Black Phantom often participates in high-risk heists for the challenge, and is adept at both forming simple yet ingenious plans and adapting quickly to a changing situation. Furthermore, he especially likes it when Heroes are sent to stop him, as he derives a sick satisfaction from putting them into situations where every option leads to failure. He may not kill heroes, but he does his best to break them in spirit, something he has crafted into an art over the past ten years. His continued freedom is frightening enough, but even more so is the growing worry that someday he may see fit to attack the Factory itself, and nobody will ever see it coming.

Meltdown: (War) A true nightmare, nobody is sure where Meltdown came from, or what he wants. What they do know, however, is that he is the single most deadly being in the twelve systems. Described once as “Walking Genocide,” Meltdown has appeared seemingly from thin air to destroy everything in sight before vanishing again, all seemingly without rhyme or reason. He is extremely radioactive, to the point that coming within a city block of him threatens exposure and eventual death; that which he touches directly is reduced to a melted, glowing goo. Further, he possesses two terrifyingly destructive weapons that release blasts of pure atomic energy. He has killed dozens of heroes and hundreds of thousands of innocents; by this point, standard procedure when he appears is not to even think of facing him directly - just evacuate as many people as possible and hope for the best.

Core Hunter: (Death) Sometimes, Heroes will be sent into impossible missions that they have no hope of surviving; they must simply do the best they can and save as many lives as possible before theirs are inevitably forefit. When that happens, Core Hunter is there. An enigma, some reports have claimed to see this goggled robot fighting alongside Heroes, sometimes helping them survive missions that they otherwise would not. More commonly, however, when a Hero is about to die, he swoops in and attacks, brutally disabling them and then removing their cores with an intense sort of delicacy and precision. His mere presence is a bad omen, for it is a sign that survival is unlikely. It is unknown what he does with the cores he has captured, but one thing is for certain - in the act of stripping away the objects that grant each Hero their very soul, he is one of the Factory’s most unusual and horrifying foes.

Originally known as Aaron Hunter, he was a sixth-generation Hero from the Omega family who saw both of his teammates destroyed by none other than Meltdown, one crushed beneath fallen debris and the other melted by his radioactive touch. Try as he might, Aaron could not recover their Quaza cores, too badly damaged, and the realization of even a Hero’s mortality broke him. He became obsessed with the notion of preserving every Hero’s core, so that even if their bodies were destroyed the soul could live on, and to that end faked his own death only a month later. Traveling around the twelve systems, he rebuilt his own body from the ground up and trained in the arts of espianoge and stealth. In the winter of year Seven, he debuted, saving a rookie’s core as they attempted to fight back an endless horde of enemies, and was soon dubbed Core Hunter. Hero Factory remains oblivious to his former identity, something he is okay with - in his view, it does not matter if they see him as a villain, for he himself is convinced of the righteousness of his mission.

So, yeah. Feel free to tear these to shreds at will!

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why? these are actually really good character descriptions. i feel kinda bad for core hunter here, it’s like he’s trying to do the right thing but he’s just… crazy

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Thanks! And yeah, I was going for a serious anti-villain vibe with him, so I’m glad it’s coming across the right way. :slight_smile:

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The Core Hunter reimagining is really good. I like it.

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So I wasn’t sure if these strictly counted as MOCs given that it’s in LDD, and since they were relevant to this project anyway, I’m going to put them here. Weapons are still WIP, but all of them have gearboxes!

The remaining members of Team Alpha-Eight and Team Alpha-Nine. My inspiration for the shoulder srmour should be fairly obvious. Stringer went through several recolors before I finally settled on teal.

Team Alpha-Ten. Natalie’s shoulders were based off of the 1.0 Rookie chestplate shared by all three; Furno’s came from his oddly frequent use of propellors, and Surge’s were based off his Brain Attack incarnation.

Team Alpha-Eleven, who come in later on in the story. Made Evo purple after his 2.0 self; made Nex blue simply because blue wasn’t being used as a secondary color by anyone else. Nex’s shoulders are based off the 2.0 body addon; Rocka’s claw shoulders were vaguely inspired by Rocka XL, and Evo’s simply came from his role as the artillery guy.

And bonus Core Hunter. Pretty much a carbon copy save for adding the gearbox and giving him Kopaka shoulders, so not much to say. Since everyone else’s armour is intentionally modular to work with certain missions, this is the only one who is “complete” in the strictest sense.

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Thank you!

LDD MOCs still count as MOCs.

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Great stuff!

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Thanks!
I should come back to this at some point…

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