Hello, and welcome to the new, rebooted, and improved version of History faction wars, with better phrasing of the rules and new stuff! @anon68675807 : Australia @Seto_Kaiba : Hunnics @ColdGoldLazarus : Egypt @Chronicler : Israel @RECspiriah : Persia @fangface1 : Denmark @Political_Slime : Resigned consul of Rome. (Left the game) @UmbraManis : Rome @Artakha : Mongals @ScissorKnightofRainbows : Sparta RULES: Basics:
You have 30 troops and 3 cities at your command. 10 archers, 15 sword men and 5 catapults. I will send you a PM that you can use for planning attacks and defenses.
Example: I’m sending 8 sword men and 5 archers to attack Pompeii (Romes 3rd city) And using 1 catapult to defend my capital, so on and so forth. Units
There are 3 unit types, Archers, sword men and catapults. Each nation specializes in one unit type. If you lose a battle, you lose 2 troops. Market and Trade
You start with 100 gold. You can use this to buy Soldiers, food and water. Each turn you will lose one food and one water. If you get down to 10 food or water, one of your cities will revolt. That means you will lose control of one city until you buy more food or water. you start with 14 food and water.
you can also trade with other nations. Troops cost 10 gold for 5, water and food cost 5 gold for 2. You lose 10 gold for losing your capital, and 5 for losing one of your other two. Pacts
You can make pacts with up to 2 other nations. Citys
Name your cities yourself.
I’ve got a lot of stuff on my plate right now (School, MOCs, parodies, etc.) and I don’t think I’ll be able to devote enough time and energy to this game.
Thus, I resign my title as Consul of Rome, and give full control to my fellow Consul @UmbraManis