@Kraata Apparently I deleted Vultraz’s (I think it actually performed worse, from memory, which would be why), but I still have the Axalara. It’s actually better than I remembered - it can take off from the ground or mid-air, in either weapon configuration, and keep flying level in a straight line. Once it has a steady flight you can keep it going and even perform some light handling, but if it doesn’t have momentum or if you pitch up too far it goes into a violent spinning nosedive. Trying to activate/deactivate the weapon transformation mid-air wreaks havoc with the aerodynamics too much, too.
(Keep in mind that this is an unfinished/unpolished build that’s probably not going to get finished, aha. If anyone has the game and is interested I’d be happy to upload the design publicly, though):
The build.
Side View
Top View
Front View (X-Ray)
“Airplane” Properties, aha. I’m sure someone will find these interesting, though I very much doubt that they line up anywhere close to the in-universe Axalara. Each of the three engines produces 20,233 pounds of thrust, by the way - totaling a little over sixty thousand, nowhere near the canon value of seven million. Also of note is that this is probably
horribly out of scale and way larger than the thing Lewa was using - it’s less of a flying bike and more the size of an actual aircraft.
On the runway, weapons system active. Using the slider intended for VTOL, you can unfurl the “lasers” (machine guns) at the back of the vehicle and the Midak Skyblasters (air-to-ground rockets) at the front - it actually gives a satisfying resemblance to the real function. The “joystick” in front of the cockpit (the green blob that denotes where Lewa would sit) also automatically moves depending on how you are pitching the aircraft - you can see here I’m planning to pull up, so the whole mechanism is pulling back.
In-flight over “Karda Nui”. The system at the front (which may be an intake, canonically) I had to turn into an engine, otherwise it was never going to leave the ground.
Flying towards camera.
Firing weapons into the sky.
More weapons!
First-person view - the triple lasers and joystick are really cool to watch from this perspective, and it
feels like it’s in scale here even though it’s actually massive - thanks to the way the in-game camera works. I suspect this was more the scale that I built it to originally.
The conclusion of about half the flights that I tried to take these screenshots with. Unlike Lewa, I never had Kopaka there to swoop in and save me.
Once it’s going, it’s almost able to fly pretty well - other than steering being slow and touchy, and the weapons system having to remain in whatever configuration it’s in. But getting it going - though it can take off successfully from the ground or from a mid-air spawn - is the tricky bit that usually ends like this. 
Takeaway - I think the fact that I got this at least almost flying in a simulator while using only real-world tech (no mods!) and a much larger, heavier build at least suggests that it’s plausible that with Bionicle-level tech something like this could pretty easily gain it’s lift and keep it - in fact, sometimes the issue was that it generated too much lift from the front and began spiraling head-over-heals. I think the real question we should be asking is how it’s able to handle so maneuverably, however - the animation shows it weaving through tree roots and all sorts of things that are way beyond the scope of this simulator without some modding. And all bets are off for the Rockoh. 