He was once a Master of the Mind, a Toa of Dreams. But upon his untimely death to the evil Makuta, Kazakh was mutated into an ethereal being that only entered the mortal world at night.
He is the “Bogeyman” the Okoto villagers tell tales of about their campfires, and the “Closet Monster” that keeps children in their beds. Every night, he acts as the human’s “Sandman” does, spreading nightmares about the island, keeping the people subdued by fear.
To those of you rushing to comment on his bad proportion - He was meant to look strange and unearthly, almost even impossible by the standards of physics.
Secondly, I realized I didn’t explain his weapons. Kazakh carries two Phantom Katanas and on his shoulder is the Nightmare Zamor, the weapon he uses to instill villagers with fearful dreams.
The katana bits on his back were purposed to look like strange coattails.
This MoC is a bit of a mixed bag to me. First. That big gap with his second chest (I don’t know what else to call it).
I can see how you were trying to do that. and the concept isn’t a bad idea at all, but I don’t think his upper torso quite achieves that. It looks more awkward then unearthly. Not to mention that from the looks of it, he can’t properly move his arms upwards. I do like the head, color scheme and him having a tail.
Ah, if by gaps you mean the third picture, I was lifting his second chest to how exactly how the Irnakk design works out.
Indeed, he is a bit awkward, but the arms are indeed able to move so he could, say, scratch his head.
As for gaps, there are some in the lower torso where the Gorast claws don’t fill in an opening between his Inika torso and the claws themselves.
Some awkwardness was caused by my own insistence in melding CCBS and Ye Olde Technic in this MOC. I always try to do this to more or less horrifying results. This MOC is one of my only half decent bits done using this melded style.
Anime fan, huh? Anyways. Yeah I think there are some problems, but I think this is one of those MoC’s that has an interesting core idea, and should be developed over time.
Well the color scheme and the overall idea is nice, but the gaps and most importantly the textures don’t mix well. I know it is meant to look creepy and all but so many textures don’t go well.
Si, senora.
Taking a second look, I see where you’re coming from. I also realized that Irnakk was once an A-lister for Top 10 Worst Bionicles Lists.
Thanks for the feedback though.
Looks awesome, though the Inika and Piraka torsos are not doing too much good for the strutural integrity of the MOC. I think you can find better substitutes for the big clunky pieces.