I started on this project almost a month ago, and kinda just sat with a torso for a while. Yesterday, I posted a WIP, got some feedback, edited, and finally caught some inspiration for limbs, and weapons.
So… sooner than I had expected, it is done. At last, I have something of an avatar for the boards! WOOOO!!
This is acutally my first custom-build moc, that doesn’t just use an expanded Inika build. Given that, I’m generally happy with how it turned out, despite some flaws.
I plan to continue to improve and work on it, as some things are still a bit wibbly-wobbly (ex: the upper legs and ice-shoulder thingies), and depending on community feedback hopefully make this the best it can be.
Honestly, I am too, lol. That’s why I am not a fan of the legs right now.
However, the bands on the feet and arms aren’t necessary- they’re just there for added stability. The feet can splay open without them if you get friction on them, and the arms were a tad wobbly for my taste, so I added them there. I’m looking for a way to upgrade those legs though
I like the overall look it has, but it definitely needs a v2
It’s unrefined, there is texture clashing and those lower legs should be replaced with custom ones.
For curiosity’s sake, where do the textures clash? I am definitely making a V2 (there’s a lot to be improved on I think), and that info would be helpful before I start to build
UPDATED! I added a shield and new weapon, as I was somewhat dissatisfied with just the daggers.
I also stabilized the ice spikes on the back (they don’t get knocked around easily anymore), and fixed the upper legs so it wasn’t a rubber band connection, which I hated.