If I am correct, Scaleraker’s beast mode is a creature that is good at digging tunnels, perhaps that could be used to his advantage if he gets a rematch?
Vladin, the past tense of “Swing” is “Swung”, not “Swinged”; it’s one of those odd exemptions to the rules of English grammar.
Also, is this fight between Scaleraker and Halfshell to the death or until one of them is unable to battle?
Uh, @Traykar? I think the force field is still up around the combat area.
I see this resulting in one of two ways: Dire gets zapped off the dome and is put into stasis lock or he makes it into the ring but will be stuck there until the field is shut off or one of the Seacons lets him out.
It feels a little railroad-y. I feel like my character, at least, didn’t have a whole lot of freedom and that there often wasn’t more than one option to approach a situation.
It’s easy to start accidentally railroading folks in more linear games like this- heck, I’m guilty of it myself in some situations, I’ll admit- but you can run a game like this while still giving players the necessary amount of freedom and ability to develop their own approach to situations.
But I realize that may have changed, as it seems I’ve missed a lot. May I have a summary of what’s happened since… Sunday night, please?
The find ended, Scaleraker lost, you all are now back in the cages, Manta revealed her plan to get off Cybertron, now we are arguing how to escape from the Seacons.
I am also going to make a timeskip soon.
Weapons, abilities, equipment: TBD
Bio: Megatron is trying his best to get rid of all organivmc life on Cybertron, including himself. He knows that before he could call a victory he must capture Manta Ray, who carries the key to his defeat without even knowing.
Alt-mode: none
Weapons, abilities, equipment: flight, different gadgets that are stored in his hands, etc
Bio: Megatron’s medical drone that helps him trying to turn himself into a fully technological being. He is cocky, arrogant, calm, and has a brittish accent.