It feels a little railroad-y. I feel like my character, at least, didn’t have a whole lot of freedom and that there often wasn’t more than one option to approach a situation.
It’s easy to start accidentally railroading folks in more linear games like this- heck, I’m guilty of it myself in some situations, I’ll admit- but you can run a game like this while still giving players the necessary amount of freedom and ability to develop their own approach to situations.
But I realize that may have changed, as it seems I’ve missed a lot. May I have a summary of what’s happened since… Sunday night, please?