Anyway, I have been creating MOCs for a while now (like the one in my profile pic), but I’ve never created anything bigger than a mid-sized figure.
So, one day, I aspired to do something different. While sitting uncomfortably next to my Parts Bins, I had one thought:
Think big.
And this was the result of my endeavors.
I originally had no idea what to call the beast (as I was still in shock that I managed something so big), but I eventually settled for the name Waster of Worlds. It seemed to encapsulate the main theme of the MOC: a literal death machine.
The MOC itself is quite large: even though it isn’t any taller (or, in some cases, wider) than most large scale MOCs I see, it’s still quite a feat.
I don’t even remember how I built it in the first place…
Although the legs are quite short/stubby compared to the body, because of the friction joints and pistons (and, well, there’s FOUR of them) this MOC is surprisingly pose-able.
However, I lack enough friction joints to retain stability in the arms, so they can prove difficult to pose. However, with proper care, it was possible.
Here’s a few close-ups to show detail of the body parts:
Half the time I don’t even know what I’m looking at, and half the time I see a thing. It’s a bit messy, but the overall design looks interesting, especially the head.
A agree with the others. It looks extremely convoluted in many places. For future MOCs, I recommend trying to have a precise idea in your mind of what you want to build.
It’s a death machine. I don’t even care that it looks odd, because I think that adds to its terrifying appearance even more. People don’t know what it is, and then suddenly, they’re dead.