The first of what I disliked whas that his bow couldn’t adjust like it does in Journey to One, so I threw some simple ratcheted joints on instead of the angled technic piece. I will credit @Umarak, because I had seen him do it with his revamp long before me.
The next two changes were small, but very noticeable. First, I wanted to make his legs more accurate to JtO, minus the pistons seen on the back of his legs. Then I wanted to tone down the antlers, as cool as they were, they were a tad too obnoxious for my version of Umarak, so I simplified them.
The last change I made was to Umarak’s obnoxious ammo clip hanging from his thigh, taking it and it’s chain, I moved it to the rest of the chain, and wrapped it under his right arm.
I think the increase in black is nice, and the new sword looks pretty cool and ‘swooshable’ (I mean, that thing is tiiight) but without the extra leg-piston-joint things, his lower half looks a little too generic for my liking, and takes away some of the charm that Umarak had as a set and a character initially.
Otherwise, I suppose it just looks like Umarak, and that’s cool.
Yeah I’m pretty much with everyone else on this, the smaller antlers really make him look less imposing, and I really don’t like these legs, the original had really nice looking design and if you want to “fix” his legs you can simply make a new design that looks like his old ones instead of generic Hero factory villain and it doest help that the legs barely have any trans bright green.
And if you want to fix the antlers knocking off his mask, when assembling his head you can place a half bushing under the eye stalk to keep it from popping off.
And his sword doesn’t look like something a hunter would use, just a bit too big and flashy, the original part look like a really menacing machete.
Seems more to be a sort of Umarak you would find in a vehicle set, more slim. Obviously since it’s your version I won’t critique it because inherently there’s nothing objectively wrong.