G2 may have had similarities, sure, but it doesn’t matter. G2 lasted a year and a half. Do you really want to do what G2 did?
And even if it lasted the full 3, just because G2 did something isn’t a good reason or excuse to do something.
But you still have the issue of two different methods. Why would the Great Spirit pick those 6? Why not just pick 12, or more?
But that is boring. If you want to restart BIONICLE, there is no reason not to try new things. Trust me, I loved the mask hunt in 2001. But I’m not sure I’d want to see it again for the third time.
Island hopping was disposed very early on. And for us, we’re not moving off the first island for at least three years. The idea is to build the world by going there and being present. We were given descriptions of the villages in G2, but did we really go there? Can you draw one from memory? Name a cool fact about them without BS01? The world was described, but it was not built well at all.
It doesn’t seem like you understand how big a continent really is. That’s all of Europe, North America, Australia. Those places are huge. You have to consider travel time between villages, climates, atmospheres, and so on.
Also, that’s a really lazy perspective on visual design. I want these places to look outstanding, not boring open plains.
Additionally, another core aspect of BIONICLE? A tribal atmosphere, not a city one.
Never said it wasn’t intentional, just that it was bad. Very bad, actually. You can not do that ■■■■■ properly in one year. That was a major issue with the Ignition Trilogy. It is not a good idea if you want people to get invested in your world, because you set it up in year one and then throw that out in year 2. That’s terrible storytelling.
I must stress again how big a continent is. How long of a time span is this over? A year? Two years? Do they fly, walk, vehicles? And are there no survivors that warn other cities? Do they not see them coming, given that they are advanced cities, which would then alert the large amount of Toa and allow them to combat this new threat?
They introduced 12 characters which were archetypes and nothing more. Only 1 out of 12 continued to appear afterwards with any meaningful character development. They were not developed at all and were used as plot devices. So you’ll either introduce 20 Toa that serve little to no purpose since they aren’t defending their cities, or you’ll focus on them and dilute focus between everything. It is a lose lose either way. You only need six.
I don’t believe that’s true at all. I think I can know of G1 yet still understand you need an outside audience, because you’ll need to be concerned with keeping their attention for the sake of longevity.