Okoto Mafia: Invasion
==STORY INTRO STUFFS==
In a small ice village of Okoto, the night was young, but nobody was about to throw a party. Rumors had travelled in the past weeks that enemies thought to be long gone had returned in the form of Skull Cultists. Izotor had visited a few days ago to assure the residents that they had nothing to worry about, but this was no ordinary village. These villagers were battle-ready, and weren’t about to take chances after hearing all of the terrible tales from before. Luckily and unluckily…they were right to be suspicious.
Just a day ago, tools known to be used by water villagers had been found nearby, along with Skull Spider tracks matched with villager tracks. Skull Cultists had indeed come to take their dwelling.
==BASIC MAFIA STUFF==
This, as you may have surmised from the title, is a game of Mafia with a Bionicle skin over it. Basically that means it'll be general mafia rules, set in a Bionicle setting. Specifically, Okoto after Ekimu and Makuta were knocked into an endless sleep.
If you don't know how mafia works, then read on. If you do, skip to the part that says "Residents of Okoto."
Mafia is a bit of a complex game, but one that once you get the hang of, it'll be easy. It's a game that revolves around clever tactics and deception, and, in most cases, luck as well. For the purposes of this game, the players will be divided into two sides: The Villagers, and the Mafia. Each side is trying to kill the other.
After everyone signs up, you'll be given a role via PM. If that role is Mafia, then you will be part of a team of mafia members, trying to eliminate the remaining villagers. Each "night" (more on that in a bit), you and your fellow mafians will choose one villager to kill. After your decision is made, I will post on here informing everyone of who died, as well as a list of 4 potential suspects (one of whom is the real murderer) for the killing. This is where a good deal of the strategy comes in.
Everyone, villager or mafian, can vote on who they think should be executed for last night's murder. If you're a villager, you want to get the mafian who committed the act. If you're a mafian, you want to get a villager lynched in your teammates' place. Note that you can only vote if you're alive; the dead have nothing worthwhile to contribute. There will be 24 hours from the announcement of last night's killing to vote, and you can change your vote up to two times.
==RESIDENTS OF OKOTO==
As mentioned before, this game has various roles, which will be distributed through PM. Here's a list of all the roles in this game, as well as how many of them there are.
Skull Cultists (6): These followers of the ancient skull teachings function like basic Mafia. Each night, they will meet under the guise of darkness and choose who they wish to kill. During the day, they will pretend to be villagers, and act innocent while trying to get the real villagers sentenced to death for the crimes they committed.
Villagers (17): These simple, unassuming townspeople are the last line of defense the city has. They do very little outside of voting on who they believe is guilty for the crime. However, because this village was prepared, each has their own defensive item, good for one use. Villagers can PM me the night they want to use their defense.
Defender (1): This villager's reflexes have been trained to their fullest extent. Each night, he can choose someone else to defend. If the mafia attacks the player being defended that night, they will not die.
SECRET ROLE: (???): Holds mysterious powers, but could potentially determine the entire game’s end.
1) All general TTV rules.
2) Don't betray your side, please. We had a ton of problems with this elsewhere…and games legitimately got ruined because people betrayed their team out of spite.
3) When you cast a vote for someone, if you decide you'd rather vote for someone else, you can do so twice. All voting must be done by posting in topic, and making it very clear who you are voting for. If you do change your vote, please make it obvious who you are changing it TO and FROM. It will not count if you do not list both of these things.
4) If you have died within the game, either from murder in the night or execution in the day, you are still allowed to talk, but no aiding or influencing the gameplay from then on, you can comment on the situation, but you cannot point out past facts or prosecute players still alive.
5) Special Voting Circumstance: If a vote is brought down to a tie, either one of two things may happen. One, the vote will be narrowed down to the tied suspects, prompting
everyone to ultimately vote off one. Two, double execution. This decision will be made via random number generator.
6) Special Voting Circumstance: If players decide the best decision is to execute all suspects, they can only do so once, and not in the final round.
1.) @Marendex_T17, Defender, murdered night 9
2.) @AdamusTheFirst, Villager, executed day 8
3.) @Chronicler, Villager, executed day 5
4.) @Whaddon, Villager, executed day 5
5.) @Gif.Man.Ben, Villager, executed day 4
6.) @Plural, Skull Cultist, executed day 7
7.) @Booster_Gold, Villager, left on own accord night 4
8.) @Zelohak, Skull Cultist, murdered night 5
9.) @Lord_Tuma, Villager, executed day 3
10.) @ToaSonus, Villager, murdered night 3
11.) @Omega_Tahu, Skull Cultist, murdered night 6
12.) @21sselliW, Villager, murdered night 2
13.) @xX_TChalla_Xx, Villager, murdered night 5
14.) @Hawkflight, Secret Role (The Undercover), executed day 9
15.) @Leoxandar, Skull Cultist, survived
16.) @ToaVoriki, Skull Cultist, murdered night 5
17.) @Rac, Villager, murdered night 6
18.) @HK-47, Villager, murdered night 9
19.) @ColdGoldLazarus, Villager, murdered night 4
20.) @Ekorak, Villager, murdered night 7
21.) @Political_Slime, Skull Cultist, murdered night 3
22.) @FreeLanceVelika, Villager, executed day 6
23.) @TBT_Emerald, Villager, executed day 2
24.) @Peelacar, Villager, murdered night 8
25.) @TheRed1s, Villager, murdered night 1
All roles have been sent. If you did not receive a role, you are a normal Villager.
The Cultists have begun their assault.
All players may PM me to use their Defense. The 12 hour rotations begin when the first night is posted.
Day/Night cycle will run from 8:00 AM to 8:00 PM PST (Pacific Standard Time).