Pestilence (Signups)

Florence, Italy…
The year is 1347, and the citizens of Italy have recently entered the Renaissance era. A period of artistic, philosophical, scientific and spiritual enrichment has begun, and almost all of Europe is shifting into a new chapter of humanity. However, like all chapters in mankind’s history, this one is not without struggle or strife; what started as one tiny flea latched onto a simple rat from a trade caravan sparked an inferno of death and disease that nearly consumed Europe: The Black Death. Fingers rot, skin blackens, and blood runs through the streets. It seems that the citizens of Italy are being judged for their sins. However, there are beings who are here to “help” mankind, doctors of sorts: Plague Doctors.
With their beaked bird-like masks and mysterious cloaks, there have always been something about these beings that’s off-putting. They may seem like a bunch of beak mask-wearing medics, but there is an underlying secret to the plague doctors: there are actually a secret society of Alchemists, sorcerers, philosophers and mercenaries.
But do not fear, for they have your best interests in mind. They are here to cure the disease that plagues mankind, the disease of sinners. Join the order, and be cured…

Rules:

1.) No OP or ridiculously powerful characters.

2.) No Autohitting, Autododging, Godmodding or Metagaming.

3.) Please be respectful and civil with all other players OOC.

4.) There is no limit to the amount of characters you can have, as long as they are all well-written and can maintain a constant presence in the RP.

5.) This is a magic and alchemy-based RP. As such, characters won’t have any “scientific” power such as being a mutant or metahuman. There is supposed to be a tone of mysticism here.

6.) No technology-based characters, abilities or weapons.

This rule is pretty self explanatory. This RP is supposed to have a magic and alchemy-based aesthetic. And technology is practically nonexistent in the 14th century, so you can’t realistically have characters with anything like rocket boots or cybernetic limbs. Characters can wield any carryable weapon predating 1347. Any pre-14th century firearms will be allowed, but please consider its practicality, size and convenience. And they shouldn’t have to heavily rely on it in combat.

8.) Please try to make characters that are relevant to this RP and its lore.

This RP is intended to focus more on the Cult of the Plague Doctors and their lore. That being said, I won’t stop you from creating a non-plague doctor character if you want to, but I would prefer that you try to keep your character relevant to the lore/story.

9.) Even after the RP has started, the sign ups will remain open. New brothers (or sisters) in the cult will always be welcome.

Character sheet:
Name:

Gender:

Skills/talents:(What natural skills, talents, or area(s) of knowledge does your character posses?)

Abilities: (What magical or alchemical abilities does your character have?)

Weapons:

Appearance: (Written description or image)

Personality/Bio:


Characters so far:

Does this ban fire lances (10th century) and hand cannons (13th century)?

I feel that matchlocks should be around at the very least otherwise it makes a technologically regressive character non-unique.

plus

volley guns


I mean look at this stupid thing

No, I guess technically not. I’ll correct myself: No post-14th century firearms.

Name: Rohan (as in no-hand. that’s how it’s pronounced. not ro-hahn.)
Gender: Male
Skills/Talents: very wise and knowleadable, most particularly about diseases and like sicknesses.
Abilities: A quite skilled magic-user, Rohan specializes in animal and medicinal magic.
Weapons: None
Appearance: Normal height, lanky, with red stubble. His hair is red with streaks of silver through it.
Personality: Rohan is a kind person, sympathetic and charitable. He has honor and class, and is generally well liked. He tends to reach out towards the oppressed, and he has a vehement hatred towards the oppressors, as well as the scum and villainous.

What is animal magic?

1 Like

He’s able to control and befriend animals better than one without animal magic.

Accepted.

1 Like

Name: Ainmire(pronounced ain-mirra) MacTiernan, though in his studies he preferred to take a new name: Arkan MacSol, or occasionally just Arkan Sol.

Gender: Male

Skills/talents: He has a great capacity to learn and a great memory, leading to his great store of knowledge. He is also skilled at hand-to-hand, and despite his frame he is ever-so-slightly faster and stronger than an average man.

Abilities: His studies have brought him many abilities, including magic learned from the Fae in Tìr na Nòg, alchemy and basic arcana learned from doctors in France, a little bit of voodoo magic learned from a trip to Africa, and basic Ki/Chi-channeling abilities from studying under monks in Asia.

Weapons: He carries no weapons, especially shying away from iron and steel weapons, though in his right eye socket is a sort of arcane artifact, amplifying arcane abilities and allowing him to see through it once more.

Appearance: Pale, black hair and a green left eye. His right eye seems like stone, with blue arcane runes as an iris. He’s average height, but seems not only abnormally thin, but gaunt and almost malnourished. He wears boots up to his mid-calves with olive pants over top, fraying at the end. He wears a dark grey undershirt with an overcoat of leather, in decent condition but with the left arm ripped off. His left arm seems even thinner than the rest of him, almost to the bone, and is covered in a bandage wrap up to the wrist, above which is a black glove. He wears a mask similar to a cracked skull, with the upper-left quarter and a little lower cracked out, and the glow of his other eye usually peaking out of the eyehole that’s there. He also wears a clean black hat, similar to what the Plague Doctors’ would wear.

Personality/Bio: He’s very hungry for knowledge of any kind, and seems overall distasteful towards most people.

As for his story, it begins in 1011 A.D. in western Ireland. He’d grow up interested in learning all he could, specifically how to live forever and learn all the secrets of the world. However, it takes about 23 years to get interesting, when he finds a way to travel to the mythical land of Tìr na Nòg. There, he met and studied under many different Fae creatures, learning their magic. In 1134, after a year of study, he returned home, with a magic spell that would prevent his aging…for a time. In that time, he went to France to learn mystical arts from doctors there, specifically the alchemical and the arcane. In that time, he learned how to make himself functionally immortal. Afterwards, he travelled the known world, searching for the magics of the world. After visiting many other places, he returned to Tìr na Nòg, where he started to learn from the Fae most considered to be of darker intent. He learned from them not only magic, but also of all humanity has done to their world, the world of the Fae, and to both peoples.

And that, he learned well.

1 Like

What can he do with his different magics because I’m just going to say that voodoo and voodoo dolls have nothing in common

Accepted.

I don’t really have specifics yet, but he’s basically “a Jack of all trades, Ace of none.”

Name: The cursed knight Godrick

Gender: Male

Skills/Talents: Swordsmanship(greatswords),Intimidation, Hunting

Abilities: See “Cursed armour”

Weapons:

Cursed armour

Godrick’s cursed suit of armour provides a heavy defence with thick magical plating capable of stopping a strong blow however it has numerous chinks protected by riveted strips of much weaker non magical steel which can be punctured much more easily. The armour also keeps Godrick fighting by forcefully pinning his bones and muscle in place until he finally bleeds to death. Lastly the armour gives him a very slow regenerative power to close his wounds when resting, the armour also makes him much stronger, to the point where a swing from his sword has the force comparable to a cannonball, doing this usually results in him breaking his arm

Flamberge (zweihander sized)

It’s a sword what did you expect?

Appearance:


The armour is caked with blood rust

Personality/Bio: From birth Godrick was destined to have an awful life, born of the grave, raised by the fires of faith, maddened by a prison of might. Godrick hunts down anything he deems “ungodly”, unfortunately Godrick has his head stuck in the 12th century and this basically means anything magical, alchemical or shooty is a big no-no

3 Likes

Name: Æhnyir, alternate spelling [Aehnyir]

Age: ?

Height: 6’5”

General Appearance:
Regular
would be wearing this helmet, instead of the other one in the armor set.


by: DoubleZeroFX https://www.deviantart.com/doublezerofx/art/Skyrim-Dawnguard-Helmet-452218991

Demonic

by: Vel Doran https://www.artstation.com/artwork/zg4zZ
Angelic

by: (unknown, could not find any artist, if you know who made this let me know and I’ll credit them)
Duality:

by: azzyflem https://www.deviantart.com/azzyflem/art/Fallen-Angel-Armor-504285112
Underneath helmet

(halo concept art) by: Isaac Hannaford

Species: ?

Gender: male

Title: Gædrian, alternate spelling [Gaedrian]

Abilities: Æhnyir is a swordmage, he practices all enchanting, though specializes in anything pertaining to a blade. His enchantments can be from anything permanent to very temporary and destructive enchantments, usually the more temporary the enchantment for more dangerous it is for both the sword’s target and the sword itself. Æhnyir also practices a demonic magic, in order to broaden his use of enchantments and grow his powers.

Known Spells:

  • Enchant: using an ingredient Æhnyir can enchant a tool, like a sword or a piece of armor to have similar qualities. For example, enchanting a knife with a piece of paper will sharpen the blade, or enchanting with a burning coal will create a burning sword. The effects vary, with the most dangerous enchantments damaging the sword itself.

  • Spellbinds: specific enchantments that can give temporary buffs such strength or agility, or debuffs like slowness and weakness. He can give spellbind something if he can see it.

  • Demonic Vision: allows Æhnyir to see an aura of any target he has spellbound, allows him to see through walls, etc.

  • Mana drain: drains mana from a target, which can heal wounds or power his spells.

  • Demon Form: Æhnyir’s armor morphs, growing horns and demonic features. He becomes more physically powerful and gives him demonic magic.

  • Lifedrain: Æhnyir can leech lifeforce off a living being, healing him or making him younger, if he’s not damaged.

  • Hellfire: Æhnyir can manipulate and summon hellfire, even using it in his enchantments. This fire burns metal, stone, and flesh, it does not create light, but insteads consumes it, leaving only a shadow of its shape.

  • Shadowgate: Allows for quick travel, can only form on smooth surfaces that are relatively smooth and and flat.

  • Devil’s blood: This makes Æhnyir resistant against flames and shadow-based attacks.

  • Demon’s Vigor: Æhnyir becomes much more physically capable and can run twice as fast as he previously could, as well as heightened senses.

  • Angel Form: Æhnyir’s armor morphs, this time taking and angelic appearance and qualities, giving him angelic magic and giving him more healing abilities.

  • Restoration: Æhnyir can restore lifeforce to a person he touches, this can resurrect a dead being if they died within an hour (25 posts) of Æhnyir giving them lifeforce.

  • Angelic Fire: A white flame that Æhnyir can manipulate and summon. It burns through stone, flesh, and metal, and can absorb any shadow, except Hellfire, because Hellfire is its equal. The Angelic Fire can also be used for enchantment.

  • Wings like Eagles: The armor gains a pair of white wings which allows Æhnyir to fly with great speed.

  • Angelic Presence: Æhnyir is resistant to light and fire-based attacks.

  • Angel’s Vigor: Æhnyir becomes much more physically capable and can run twice as fast as he previously could, as well as heightened senses.

Restrictions:
Angelic Form
Æhnyir can only use his angelic form, when he has directly witnessed a death.
Demonic Form
Æhnyir can only use his demonic form, when he has directly caused a death.
Duality Form
A combined form that can only be used if both the angel and the demon, who made the contract, unseal both the angelic and the demonic form, this gives Æhnyir a new appearance and he gains both powersets of the Angelic Form and the Demonic form.

Weapons: Æhnyir carries multiple magical tools for enchanting, mainly his sword and his spell tome.
The Duality Blade: A ancient blade made from damascus steel that morphs along with his armor, in either his angelic form or demonic form.

Bio/Personality: In an ancient time there was once a spellcaster, who loved the sword. He trained to be as skilled as any knight. One day he made a contract with two supernatural beings, a demon and an angel. They gave him powers in accordance to the contract, and his body was transformed into something unnatural, creating a duality between the demonic and the angelic powers. The demon and the angel sealed those powers into two forms, an angelic and a demonic form, that will take over in certain circumstances.

Years passed, and Æhnyir travelled the lands ending up in Italy.

1 Like

Accepted.

Name: Mortimer Carybn
Gender: Male
Skills/talents: He is very cunning
Abilities: he is a trained necromancer, has skeleton Warriors and birds to do his bidding
Weapons: Scythe
Appearance:
Fully clothed:

Normal:

Personality/Bio:
Mortimer Carybn was an ordinary farmer, he was an especially good reaper, but one day, he lost everything and so he turned to alchemy and magic to make a living, nicknamed The Grim Reaper, or Death, he hunts down people and kills them

Accepted.

Name: E
Gender: Male
Skills/Talents: Guarding stuff I guess
Abilities: Darkvisions, Telepathy, Eye Rays (Confusion, Paralyzing, Fear, Wounding), Create Food and Water spell, Spell Reflection.
Appearance:

Personality/Bio: Tasked to guard a treasure a little over 101 years ago, the treasure ended up being misplaced in the Lair of a Beholder. He become a bit of a servant to the Beholder, but after outliving his contract he decided to go out exploring every so often.

1 Like

Accepted.

imma take a crack at it now.

Name: Amadeus Gregia.

Aliasses: Dr. Gregia. Members within the Plague Doctor cult only know and refer to him as “Gregia”.

Gender: Male

Skills/Abilities: He is highly skilled in the art of medicine and healing, ( or at least to the most advanced degree of the times when it came to the knowledge of natural medicine) and is a very successful Doctor. He can easily spot, identify and treat ailments fairly quickly. He also is skilled in the art of combat, learning from old and wise martial arts trainers and underground mercanaries.
Additionally, what most people don’t in fact know about Dr. Gregia is that is is well-taught in the ancient mystical arts, and has a wealth of knowledge in the field of alchemy. He has applied all of these skills to Form a rather odd amalgamation of a carreer…

Abilities: Dr. Gregia is gifted in magic. Specifically, he is well attuned to the forces of nature, in the realms of both life and death. He can create and weild the primordial elements of nature, (Fire, Ice, Lunar energy, Electricity, and metal) though only to a limited extent.
He also is studied in the art of necromancy. He can revive any recently deceased persons, and can create hollow, barely living “shades” of those who have been dead longer based on the imprint they made on the physical plane.

weapons: He carries a magical skull-headed staff that, according to legend, had lriginally belonged to an Atlantean Shaman. The staff allows him to better hone and amplify his magical abilities, as well as direct magic-based projectiles at his targets more easily.

Appearance:

personally /Bio: Amadeus is the founder and leader of the modern plague doctor cult. He is deeply committed to his mission, and will do everything in his power to make sure that it is carried out properly.