The Battles of Some: Plains of Sivas

Lin @MakutaOisli
September 21st, 06:25 SST

As you work your way down the path already being beaten down between the hill where your encampment was and that of the captain’s tent, you see nearly a dozen soldiers resting outside the tent. Two in particular stood out to you, the reputation of one you knew, but had never met, while the other was a total stranger.
There seemed to be a small amount of banter amongst the group, despite their clearly split origins: half were from the colonies, like you, while the others carried that distinct Sivas milita look, something out of place both among Colonials and Barony subjects, closer to the look of civilians and hunters than trained soldiers.
The man you recognize, youve heard the name “Rad” thrown around, looked to be talking with the other oddball in the group: clearly not a Colonial soldier, his hat and duster concealed what is clearly a military-grade hardsuit, though likely stripped down. As the two conversed, Rad’s demeanor matched that of his reputation, while the other figure seemed much less serious, almost carefree.
As you reach the tent, the captain silences the group to introduce you.

“This is Lance Corporal Gang, she will be providing your team with much needed fire support when the first wave of Argon troops inevitably arrive.”

Turning to you, the captain then introduces the two men you watched on your way down

“Gang, this is PFC Adams of our own forces and Sergent Okarr of the Sivas Vanguard. Okarr will be leading this operation until you all make your return. After then, you will rejoin your troops for the Baronies’ attack”


Rad @BynariDistress

September 21st, 06:25 SST

The sergeant lets out a slight snort as he laughs. Turning his head to you, he jokes “Oh Im sure she is, and Im sure Id end up with a nasty lookin mark across my face if I tried anything. You on the other hand, you might have a shot. Doubt anyone here would really stand a real chance at landing anythin though. Ive heard a couple stories about that hardsuit and its pilot, and they werent pretty”

The soldier mutters something along the lines of “no problem”, but he was still clearly a bit offput by the comments being thrown around by the sergeant.

Pulling back the side of his duster to reach into a pocket, the sergeant tosses you a lighter with an upward nod. Such a simple motion however, revealed that the sarge may be more than some rude militia volunteer with a rank and a gun, as you catch a glimpse of some sort of crazy custom handgun strapped to his leg beneath the duster. Not as flashy as your own sidearm, the weapon clearly had work put into it, and was noticeably more oversize than many of the sidearms that you’ve seen throughout this war.

Before you get a chance to say anything, the captain silences the group, shooting a disapproving look at Okarr, who smirks and stifles another chuckle.

“This is Lance Corporal Gang, she will be providing your team with much needed fire support when the first wave of Argon troops inevitably arrive.”

Turning to the hulking hardsuit, the captain then introduces its pilot to you and the sergeant.

“Gang, this is PFC Adams of our own forces and Sergent Okarr of the Sivas Vanguard. Okarr will be leading this operation until you all make your return. After then, you will rejoin your troops for the Baronies’ attack”


Anders @DuneToa

September 21st, 06:28 SST

Moving down the street, everything is very quiet, save some local birds beginning their morning cries. Realizing that you stand nowhere near the meeting point at the northeast corner of the city, you look to the sky, and see parachutes towards the center of town, the opposite direction of where you should meet.

Just before you start to move however, you hear voices begin to filter into your helmet.

“Touchdown Bravo Two.”

“Touchdown Alpha Three. Supply touchdown confirmed”

“Touchdown Alpha Eight”

“Touchdown Alpha Leader. Bravo team, secure supplies then rendezvous at the planned location. Alpha team, move to rendezvous immediately.”*

As the rest of both squads radio in confirmation of safe landing, the sun breaks the horizon above where the Blackvine troops should be camped out. Thankful for the polarized visor on your helmet, you carry on.


Nilas @ajtazt

September 21st, 06:28 SST

After what feels like many minutes of radio silence, a static filled voice breaks through your headset:
“-ouc—wn --avo Two”
“— Alph- —ee. Sup–ly tou------ c-nfir–d”
“Touchdown A—a ------”

Then, cutting clearly through the rest, you hear perhaps the most important voice present on the channel:

“Touchdown Alpha Leader. Bravo team, secure supplies then rendezvous at the planned location. Alpha team, move to rendezvous immediately.”*

Good news had indeed arrived, clarity provided by the more powerful radios of one of the present squad leaders. As your transport rocks about in the sky, you fumble the knob, causing the local radio station you found earlier to start burning its way in your ears.


Vitus @Ghid
September 21st, 06:28 SST

As the door squeaks open, a bright light shines on your face from outside the room. As the nurse steps in, she begins packing a bag with the supplies that are sitting on the counter opposite your bed, then begins putting any of your loose belongings in a second pocket. Explaining the situation as she goes, you slowly are brought up to speed
“Last night, a large group of UCM soldiers set up a camp only a few minutes drive outside the city. The mayor tried to ask them to go around, to leave us to peace, but they said the needed to get somewhere as fast as they can. We received the evacuation order twenty minutes ago, but we had to get the more care intensive patients moving first.”

“Fire and rescue will be taking you and the others north of the city, and from there youll either be put on a truck to the foot of the mountains or a shuttle to the hospital out in Soma.”

Doing her best to move your hardsuit near the bed, she motions for you to get up.


Ace @NOTaHFfan

September 21st, Roughly 06:35 SST

Conveniently, as the pressure inside your hardsuit drops, the pressure outside rises. Though it may not be fully safe yet, the risk of blacking out is dropping. Well, at least from lack of oxygen, the forces at play and risk of something embedding itself into your skull are still a big problem.

As you fight your way to the hatch, you notice a problem: the ship was never designed to be in a planets atmosphere, so there was no account for any gravity other than the force produced by thrust from the ships engines, which you could look anywhere in the room and tell that they wouldnt be working anytime soon. Since the ships engines were at the back, “down” often ended up making the layout more like a skyscraper than a short, long building, meaning that the hatch you needed to reach was now on a different plane than the one you clung to. To reach it would require a jump, which was incredibly risky considering the current state of the ship, and the fact that gravity was now in play.

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