The year is 2,598, and Earth and the human population are very different than there are today. Space Travel and the establishment of Colonies on other planets has turned several nations into undefeatable super powers, with many smaller countries flocking to join them in order to gain access to the final frontier. This event merged most of today’s countries into 4 notable powers. First of which is the American Alliance, consisting of most of the countries that make up the continents of North and South America. The United Nations has also become one of these powers, spreading its influence to most of Europe and Africa. The American Alliance and the United Nations tend to be considered some of the better places to live, with many rights and freedoms protected not too dissimilar to our own. The Federation consists of Russia and most of the Asian Continent. The Federation is the most militaristic of the four powers, but also is highly government controlled and not without its share of propaganda. Oceania is the last of the major powers, and make up Southeast Asia, Australia, and the islands in the pacific. They’re the least advanced of the powers and were the last power to begin sending out colonies. However they’re making up for lost time and have learned from the mistakes of their partners, and their colonies are often deemed the safest.
Eventually the expansionary efforts of the Earthen Powers would force them into contact with aliens. The first intelligent alien race that humanity encountered were the Almarra, beings with translucent pale skin and highly sensitive eyes. Due to the environment of their home they are forced to wear highly pressurized suits in most environments. Initial contact with the Almarran Empire resulted in a long standing conflict and the creation of the First Theatre. The First Theatre is the unofficial border between the expanse of Humanity and the Almarrans. In the beginning Almarran attacks were constant, but in recent years they have died down.
Almarran tech is not too dissimilar to our own, with their weaponry being primarily combustion based. They do excel at creating powerful suits of armor for their soldiers and have more advanced space travel technology. Their technology and equipment is distinguishable by its blocky aesthetic and hexagonal design.
The second race of aliens for humanity to encounter were dubbed the Lanka. The Lanka are a race of highly intelligent parasites which attach themselves to a host and take control of their mind. Conflict also erupted between them and humanity, with humanity losing a lot of ground before being able to bring the Lanka to a stop at the Second Theatre.
Lanka troops and technology are instantly recognizable as the “giant machine animals.” They pilot mecha designed to mirror that specific Lanka has bonded to, and are typically incredibly tough to bring down, akin to a tank that has the agility of a living animal.
The last extraterrestrial thing that has given humanity a lot of trouble is the infestation. The infestation seems to be a bioweapon developed by the Almarrans, or at least utilized against the Almarrans. It infects a host and will lay dormant for a period of time, sometimes up to a decade, before awakening and affecting the host. When it does awaken it will often cause violent mutations and will give the host violent tendencies. If left too long the infested host will begin releasing spores which will infest others if inhaled. The infested seem to display signs of a hive mind and seems capable of infecting any living thing. It’s often considered the most dangerous threat and has warranted the creation of several extremely drastic countermeasures.
Signs of being infested typically manifests through pain in the chest. After a few days unnatural growths will begin to appear. Within a week the host will have succumbed entirely to the infestation and will no longer be who they once were. The infested are recognizable as anything that looks purely unnatural, and are pretty easy to identify.
Human technology has both changed and not changed much from modern times. Guns and explosives are still the primary weapon of humanity, although they have grown more powerful over time. Space suits have also advanced, and are now more comfortable and typically have pieces of armor incorporated into it. Colonies are made of a series of modular constructs dropped down in a series of pods by the spacecraft that transported them there. Great advances in space travel include the invention of dependable and safe cryostasis and near lightspeed. Great planetary railguns have also been constructed on many of the Theatre colonies, capable of warding off enemy warships. Robotics has also taken several great leaps forward, with semi-intelligent robots helping complete a great many of tasks with human assistance.
However most of the above events won’t concern you.
You have been asleep aboard the Antonio for the past 60 years with many other people. Your task? Simple. Establish a colony aboard the oceanic planet Crius and make sure the American Alliance is the first to lay foot there. Crius is far from the edges of both the First and Second Theatres, and many expect it will be an easy claim.
You exit your cryostasis with 5,000 other people. Everyone is scrambling to their positions as the ship’s screens read “30 minutes until atmospheric entry.” The ship itself is really a marvel of engineering, the first of its kind by the American Alliance. Theoretically it has the capability to survive landing and act as a colony all on its own. However is the first of its kind, and many people begin to have their doubts about whether it would work as it is supposed to as the planet approaches…
Now, time for some rules.
- Keep within the setting. It’s supposed to be a mostly realistic sci-fi, so no super powers or palm lasers.
- No metagaming, powerplaying, or any else of that nature.
- Humans are the only playable species.
- Profiles will need to be accepted before play.
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