I think we can all agree a game would improve brickonicle as a whole. However, this board is not about the platform on what it would be on or how it would look. I just want to know what you think is the most important thing is for a brickonicle game? This can range from gameplay to story.
As an example, I’ll give my answer: For me the most important thing is, to explain the backstory of the island, as it is in the storybible. While the TTV cast said the storybible is not meant to be in the main story, the things they and you came up with are to great to ignore. Yet, forcing them in kids ears during a tv-series is not the greatest idea. How do we solve this? Create a game, where one can speak to nearly every matoran (like mnog) and they will tell you backstory of the region/island, either directly or indirectly. The great thing is, the text can be skipped. Kids that will be bored or not interested, do not have to talk to the NPCs (Non Playable Characters). The NPCs for the main story of the game, do not have to spout exposition. The complex backstory created is not lost and not forced into the target demographic.
An example for this dialogue. In the stone-region (to lazy to remember the names) they had thought of creating mines as punishment for people who did not pay back large banks (if this sounds confusing, listen to podcast 255). Anyways, the player controlled character walks into someone’s house and the matoran who lives their seems to be packing. He sees you and ask you: “Do you work for the bank?”
-If you anwser yes, he says: “I pardon me for the mess sir, I was just cleaning the house to find money to repay you, hahaha”
-If you anwser no, he asks: “Can you help me pack my belongings. I have to run, otherwise I have to work in the mines.”