The art on that picture, oh my. I really hope that's the cover for the game.
Really excited for everyone to be back, even though my main C. Falc. is already a staple.
Except the smoke trails when you get hit. They're really excessive and annoying.
They look good, though.
I'm glad you can finally charge Samus' charge shot in the air. I think that was a Project M thing too, so that's awesome!
I get tilted when people say that.
Yes, it shares similar assets and some mechanics to Smash 4, but it's not a port, not in the slightest. Similarity doesn't make it the same game moved over.
Mario Kart 8 Deluxe is a port. In the same manner that Splatoon 2 isn't a port of Splatoon 1, Ultimate isn't a port of 4.
For me it's like this: Smash 4 nearly perfected Smash gameplay and aesthetic, so there really wasn't a reason to change it drastically, especially since it's likely this might be the last Smash we get. Not to mention it saves on development costs to just reuse assets since the graphical prowess from Wii U to Switch hasn't changed too much either. The lighting looks better than Smash 4 anyways, so that really helps.
My theory is that this is Sakurai yielding. In a way he's giving in to pressure, but giving in by appeasing almost everyone.
He's let go of the stress of deciding which characters to include by including all of them. He's decided to listen to the fans and make Ridley playable. He's even let go of his own desires for Smash to be a party game and has started using competetive terminology like Perfect Shield and Short Hop and has included new tech for competitive use.
It feels to me like a last hurrah, a culmination of everything. Sakurai has let everything go and is pulling out all the stops.