I don’t know if anyone of you has ever even heard of this game - I myself found it purely by accident. Since I’ve played it pretty much every day since I discovered it about two or three months back I thought it might be a good idea to tell you about it and - should there be any interest - open up a place for discussion as well.
Let’s see, how do I describe it best…
You know Nintendo’s Fire Emblem series? Then you get the basic idea. The Battle for Wesnoth is a turn based strategy game in a fantasy setting in which you recruit units, let them run across maps, fight enemies, gain experience points and eventually let your units level up into stronger units.
If you’re playing a campaign it’s also possible to call up units you used in previous scenarios, thus creating a certain bond between you and your units (if they survive long enough).
However, the game pretty much expects you to sacrifice units from time to time - to hold off a wave of enemies for a few turns that would otherwise annihilate your whole army between themselves and the enemies you’re curently trying to deal with, or to deal some much needed damage to the enemy boss but dieing when he hits back. And when your paladin that you had since he was a simple rider goes down in the middle of an army of skeletons after having slaughtered enemies beyond count you definitely will be tempted to reload…
But speaking of fights… the actual combat is somewhat - if not extremely - luck based. This game probably is nothing for people who get easily upset. The chance to hit with an attack is based on how well the target of the attack can adapt to the terrain its standing on.
An example:
Heavy infantry standing up to its chest in water has a defense stat of 10% - meaning that you’ll hit it with a chance of 90%. (and this far I haven’t discovered a better hit chance)
Most of the time you’re not this fortunate, though. Average hit estimates range from 30% to 70 % - and of course it always seems like the enemy is hitting with every 30% attack while even your mages who always have a hit estimate of 70% can’t hit that giant troll in front of them…
If you play Fire Emblem games you’ll probably have read these last paragraphs with a certain… horror, but it does work, I assure you. Just accustom yourselves to a lot of your units dieing because you simply don’t hit - or of course you could save your game a lot and reload every time something doesn’t work out as it SHOULD.
Well, if you haven’t tried this game out yet, it’s definitely worth a try, because… it’s free to play!!!
Also it supposed to be pretty easy to create custom stuff like maps, campaigns, even units! Maybe after the Brotherhood Project I’ll try to come up with a Bionicle something (I alread y have a few ideas…)
The download and a lot more of information you can find somewhere on the official website for this game:
There also is a multiplayer, but I haven’t tried that out yet… I still need to play through a few campaigns.