Articulated Vahki Staff Animations

Since the Vahki were released, people have wondered what the greebly-looking pistons on their Stun Staffs are for. They all suggest various points of articulation, but this aspect of the Staffs was never really explored.

I wanted to see what these articulated Staffs might look like, so I took the six Staff models from stud.io, chopped them up into individual parts, and animated them:

Bordakh, Staff Of Loyalty

Bordakh Animation 15fps

The Staff Of Loyalty was the trickiest to figure out; despite the obvious piston near the tip of the Staff, this one doesn’t really have any obvious points of articulation. I ended up guessing at a sliding tip, perhaps for some kind of extended reach. Luckily, the other five Staffs all have very obvious points of articulation.

Another idea I had is that, when the piston shortened, the entire Staff would bend in like a spring, somewhat like this:

Ultimately I abandoned this idea, partially because it didn’t really make sense and mostly because it would have been too difficult to animate.

Keerakh, Staff Of Confusion

Keerakh Animation 15fps

The primary function in the Staff Of Confusion is to adjust the angle of the serrated blade, perhaps to optimize the grip of the teeth on top of the icy towers of Ko-Metru. The back end of the Staff can also slide back and forth, but I have no idea how this might be useful; maybe that piston was meant for something else.

Nuurakh, Staff Of Command

Nuurakh Animation 15fps

The Staff Of Command features a large claw, perfect for carrying heavy loads. The position of the articulating claw can also be adjusted to accommodate loads of varying sizes, even allowing the Vahki to pick up small objects with the tips of the claw.

Rorzakh, Staff Of Presence

Rorzakh Animation 15fps

The Staff Of Presence can also serve as a jackhammer, which would be useful in digging under the city to expand the Onu-Metru Archives. Similar to the Staff Of Confusion, the back of the Staff Of Presence has some articulation with a function that I can’t figure out.

Vorzakh, Staff Of Erasing

Vorzakh Animation 15fps

The Staff Of Erasing is by far the simplest of the six Staffs, featuring a single very obvious function: a large cutting tool. While it’s unlikely that this would ever be used against Matoran, it would be perfect for cutting through the tangle of cables over Le-Metru.

Zadakh, Staff Of Suggestion

Zadakh Animation 15fps

In contrast to the Staff of Erasing, the Staff Of Suggestion is the most complicated Staff, featuring three points of articulation for grabbing a variety of items.

Unfortunately, I had to massively reduce the file size of the six animations above in order to upload them to TTV, but the original versions can be found at the following link:

https://drive.google.com/drive/folders/1OW79lipXRn1PvGF1Ia2rFyhfZaGkute7?usp=sharing

(If anyone can come up with a better idea for how the piston on the Staff Of Loyalty might be used, I’d love to hear it)

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Certified Bordakh moment.

That Nuurakh staff is a work of art. Everything about your animation is perfect, from the way the articulated claw opens and shuts, to the slide it’s on, everything just makes sense. I’m glad you were able to make sense out of it! Really makes me wish there was a way to actually produce these articulated pieces…

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I find the staff of command’s sliding portion to be especially satisfying
These animations really bring the tools to life, nicely done!

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Just imagjme it as actual printed weapons

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Was there any reason given for the Zadakh’s staff having two connection axles?

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Another childhood daydream brought to life. well done Jerminator

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i think it was supposed to be able to be held either way, since the handle is more toward the middle

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I always thought that the Staff of Erasing could be used to snap Le-Metru cables, since Vorzakhs tended to destroy everything in their path. Or it could be used to hold something, like a criminal, similar to handcuffs.
The staffs of command are typical grabbing tools, like it was said before.
Staffs of confusion were nicely shown in the Vahki Animations, that’s clear.
However, I never thought of climbing pick or a jackhammer at staffs of suggestion and presence, respectively. But it’s a good idea.
At first, staffs of loyalty seemed as basic staffs or swords to me, however, your animations make it look like something, that would help Bordakh move underwater.
It’s very good idea and it gives more light to the Vahki. I think, they didn’t shine enough, even when every Matoran seemed to be scared of them.

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Thanks; it was definitely really satisfying to see the Staffs move for the first time.

That would be awesome, though the parts would probably have to be modelled from scratch; my chopped-up models have a bunch of gaps and missing faces.

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The Vahki can move both as quadrupeds and bipeds, I’m guessing they use these to grab things while they’re in spider mode.

These hooks are only really there for Zadakh & Rorzakh, and Zadahk could actually hold something nicely with them.

The Keerakh thing seems to be a jackhammer instead, probably for ice building demolition in Ko-Metru (??).

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I thought about how they might be useful in Spider Mode, but I just don’t see what those little hooks at the base of the Staff could do to grab anything. Maybe they could be used to clamp down pre-loaded tools and other material?

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