Very interesting, as a person who used to make sprite art (my skills have diminished over time of not making them) this is very cool. I can’t wait to see the finished product!
The head does seem a bit large though.
1: Put some green lines in the walls, fitting in with the theme.
2: Add some floating cubes, maybe make them move if possible.
3: Each Toa has a door at the end in the shape of their symbol. Once they go through, start back as a new Toa in a seperate section.
4: Enemies. Possibly Skull Spiders and Shadow Traps as underlings, Skull Creatures as medium and Umarak as a boss fight in the room with the MoCo.
5: Button allowing unity with creatures, allowing Tahu and Lewa to fly, Pohatu to slice swords, Gali to shoot, and Kopaka and Onua to dig. These can be used in puzzles.
I know that you’re probably way to early in production to add these yet, but just something to keep in mind.
I know it’s possible, but I don’t know quite how to do it yet. I’ll look into it.
I actually have the gameplay pretty much thought up already. It’s basically Metroid but inside the Labyrinth of Control, so it will be a platformer, just not level based. You will be able to switch between Toa at will and use their unique powers to access more areas of the world.
That’s exactly what I planned to do!
Also almost exactly what I planned to do. It won’t be a button, but the Masks of Unity and the Creatures will have to be found and will act as power-ups to allow you to get to new areas to advance the game!
Tahu and Lewa will fly (Lewa for longer, Tahu for higher), Pohatu I wasn’t sure yet, but I’m thinking he will jump higher, Gali will be able to swim (and shoot, now that you suggested it), Kopaka would freeze ooze and water, and Onua would dig and hack away breakable walls.
I always have these things in mind, but yes, I am currently still working on just making the game playable before I actually start making the whole game!