Hey, just started up Bionicle Heroes again. I currently have it on GameCube, PS2 and Xbox 360, haven’t found the other versions yet.
I tried looking up cheat codes to get through them faster, since I played most of it on GameCube back in the day, and dedicated 10+ hours for the other versions EACH doesn’t seem appealing to me, lol.
But sites online have conflicting information: Xbox 360 claims to pause at the Shop and enter button combinations, but I can’t pause while entered in the shop, and using the pause menu elsewhere doesn’t respond to cheat codes. PlayStation 2 claims that Guurahk is playable after defeating it, and “Takua Nuva” (Takanuva) is playable after beating the game with all 6 Toa Inika. Not every source lists these unlockables and I haven’t found much through YouTube.
Did anyone grow up playing either of these versions and can help me on these claims?
UPDATE: Popped in the PS2 version, already beat the level with Guurahk, not playable in any selection.
I received the DS version a few years ago for Christmas, so that’s the version I’ll be addressing. I thought it was pretty good for a 3D Lego DS game, graphics were a bit rough, but that’s about all the DS could probably take. It also solved the problem of retrieving something random, as instead of Zamor spheres, you retrieve the masks of the Toa Inika. The controls are a bit awkward because I was playing it on a 3DS and the button layout was significantly different, so the bosses were pretty tricky.
Overall, though, I’d recommend picking it up if you can find it for under $8 (that’s what mine was), as it’s a pretty cool piece of Bionicle media that not everyone has.
I’ve only ever played it on GameCube, and this is game is kinda weird. Compared to other Lego games it mostly similar as far as doing simple puzzles and not being able to die but it looks so different it’s odd.
It’s mostly fun for just seeing a whole bunch of different characters
I haven’t played it in a while, but looking back on it I think my biggest problem with Heroes is how juvenile it is (The Piraka act like children despite who they are), the fact that it disregarded Bionicle canon (why is Axxon one of the generic villain bosses?), and the lack of proper voice acting. I don’t really have a problem with it outside of wishing it was better. It’s not bad, but at the same time it’s not great.
I also dislike how despite having a specific shader setting required for PC gaming, it doesn’t have it named in a way that is obvious (I had to look up a YouTube video to figure out why it was so choppy). The animation is pretty good in it, though, and I really enjoy the custom models used in the installer and various dialogue boxes (someone should make a remaster using them!)
Heroes is the kind of game that gets me thinking on how it could be better, because I get the distinct feeling the game may have not been given the highest budget to work with and the developers weren’t overseen properly. It’s obvious the devs did have fun, however, even though the Piraka’s mannerisms in the game don’t quite match up with their character, looking squarely at the play places you can make for them. You look at the mask gallery and you can tell their was definitely some love for the franchise as a whole, doubly so with the weapons the toa use. For me, It’s like with Demon’s Souls in how I wish that game could actuall be finished (the remake doesn’t count because it doesn’t have The Northern Limit). If there were any impressions I hated Heroes, no, I just want it to be the best game it can be.
Heroes was interesting. Honestly if they cut out hero mode, or made a bonus instead of a requirement, it would have been much better. Game play was decent, if a bit simple, but looking for secrets was fun. Music was good to downright epic. Boss fights were misery incarnate and clearly designed by a low level demon. Still very glad I was finally able to play through it.
BIONICLE Heroes is pure nostalgia for me. I had managed to get it to 90-something percent completed, but then something happened (probably a scratched disk) and the entire save just vanished.
I’m so glad that BioMedia Project has the music, because it holds a very special place in my heart. To me, Reidak’s Desert was the most memorable song, excepting the main theme and its remixes.
I remember my parents being very annoyed at the Rahkshi screeches, especially Kurahk. Whoever designed those battles clearly did not intend for them to last as long as they did for me…
I do wish there was a bit more to the game, though, and that Vezon added to the character roster rather than straight-up replacing the Piraka, especially since I waited to replay the levels until after I beat Vezon, so I never got a chance to play as most of the Piraka. Some of the story choices were also a little perturbing. Regardless, I am glad for the game’s existence.
Now, BIONICLE Heroes DS is a different story entirely. Not that I wish it had not existed, but that I do not hold quite as much nostalgia for it, seeing as I did not even have a DS until a few years ago, let alone BIONICLE Heroes DS. It doesn’t seem like a bad game or anything, I just haven’t enjoyed it as much as I remember enjoying the console version. I should probably still finish it sometime, though.
For me, Bionicle the Game is the nostalgic one. It has it’s own pile of issues though.
Avak’s levels had some fantastic music. Vezon’s track was incredible. Bionicle in general just had really good music.
The boss fights are terrible because they all use the hero mode gimmick, and require no skill at all to defeat. Just time. There’s no way to do more damage, no way to circumvent them, you damage them, fight some mooks, regain hero mode, and repeat an arbitrary number of times. The rahkshi I seem to remember had shields that seemed to drop at random, you had nothing to do except easily dodge their shots and wait. And wait.
I enjoyed the game though, 100 percented it once I figured out how to disable the bloom (Bloom is cripplingly bad on modern PCs).
It could have been great on PC if it weren’t for the controls for the camera being utterly disconnected from the movement/aiming controls. I really fail to understand why no one’s made a modded config for that game to fix that specific issue.
I never played it, since I never owned the consoles it was on and don’t play on PC, but I did watch the cutscenes on BioMedia Project a few years ago, and, looking at them now, I do think that, visually, the models had a way better style than Mask of Light, but the voice acting was somehow worse than the movie (which can be very hard to do), and the shot framing was atrocious in some cases.