Black Getter


GETTA WIIIING!!!


Tatakai!
(Fight!)







GETTA…

TOMAHAWWWWK!!!





GETTA…

BEEEEEEEAAAAAMUUUU!!


BOOM!



C&C Welcome…

(Permission for this given by @legomaster1378)

EDIT: Here’s the reference:

10 Likes

I can certainly appreciate the time and effort you put into this post. But I’m not a big fan of the MOC itself. More specifically the blocky face is killin’ me. You’ve got some decent CCBS in the rest of the build. And then you went for a custom head (which should be commended), but it’s just not working.

The action scene you’ve created is cool though. And the red splatter of body parts is super creative.

2 Likes

Yea, I’m planning on making a bricklink order for the face, to make it smooth.

can’t do much for the ears, though

got a 30$ limit.

2 Likes

I see we’re back online.

I got linked to the past version (presumably someone wanted me to critique it), but most of the critiques I could offer would only work if you were making an original character, not basing it off of a preexisting design. Personally, I think that you would get more bang for your buck making the MOC out of system, it’s much easier to get an intentional blocky shape using system instead of CCBS.

1 Like

yea, I’d try that, but I’m saving parts for a series of MOCs like my Micro-Getters.

I like it apart from the head and one other thing annoy`s me as well:

Skeletons can not bleed they are dead and all organic fluid would have rotted away after a time

it’s meant to be a crappy explosion.

1 Like

Alright, C&C time! Other have pointed out the issues with the head and torso, so I won’t linger too long on those.

For the head, I really recommend taking a look at other contraction brick-built heads to find inspiration (hint: SNOT is your friend). The head is very often the most important part of a humanoid build. Humans identify one another via our facial features, so naturally the head/face/mask is what will often make or break a MOC.

The body suffers from the same problem the legs have. Both look messy and lack cohesion. When you’re designing a humanoid like this, I recommend taking a look at drawings of different types of suits of armour. You’ll notice that the armour tends to have a certain cohesion and flow to it. The shapes seem to interlock and different armour pieces on different parts of the body all have similar shapes and textures which tie them together. As for this particular MOC, the chest in the source material looks very geometrically simple. That kind of look would probably be best achieved with System.

His arm blades look very messy right now. How about using some System blades and CCBS shells to make a more elegant-looking weapon?

My last main comments have to do with photography. You’ve started using a white background, which is great, but all of the visible wrinkles and texture ruins the intended effect. A background for figure photography like this should be simple, monochromatic and out of focus. All the viewer’s attention needs to be drawn towards the subject. There shouldn’t be anything in the background that can be distracting. Also, be careful to keep your camera in-focus at all times. Several of your pics in the comic look a bit blurry. Finally, try finding yourself some desk lamps and/or bumping up the lighting intake on your camera. Your current pics are just a tad too dark.

2 Likes

OK, so, in short:

work on the head,

try and make the limbs more cohesive,

the torso would best be made with system

try cleaning up the blades

OK, time to change up my bricklink cart!

1 Like

I like the system head but do not care for the studs.

The blockyness of the face is just so blatant and jarring it’s hard to focus on the fantastic body this Moc has