“If I had a penny every time Blender lagged on me, I’d have 25 pennies.”
Just a snow animation test I made in Blender. And no, Kopaka did not slip.
Snow was made using particles emitted from a plane and using an icosphere to act as the snow object. Hopefully I can make snow landscapes and mountains later on to create a snow environment.
Rendered in Blender Cycles Engine. Kopaka looks a bit TOO realistic…