Corporate Mafia 2
The war between the TTV rebel faction and the corporate empire of Applego continues. The rebels must once again rally together to defeat the evil forces. Stand and fight, or be destroyed.
(Some amount of) Mafians (Applego assassins)
(Some amount of) Rebel troops
1 Rebel commander (Ability to connect evidence to a person)
1 secret role
Same gameplay as the last game. All players are given an item that belongs to them based on a part of their personality. 5-3 of these items will be left at the scene, and can be reused in future crimes. All items are a secret, so no one knows who has what except the Mafia members. The game is played and voted upon in stages of 12 hour intervals. In 12 hours, the rebels must decide which item links to which player of the game and execute them then and there. Protective/healing devices are single-use and must be activated the night before a murder.
For those who are interested in playing, I HIGHLY recommend you go read the first Corporate Mafia to get a feel for the game type. This game will follow very closely in style, and may take a few notes from the original here and there.