Deleted

I deleted this topic because the necklace received some controversy and sorta breaking rules. I want to respect the community guidelines, so I’m deleting it. I will be making a new MOC topic, which was suggested by @Zhydea, and I’ve been thinking about it for a little while, but never did it for some reason…

Peace!

-RedPandalorian

8 Likes

Here’s one.

It’s not cool to hide behind a sensitive topic on the Boards as insurance when actively defying the rules. Despite the 1x1 technic brick w/ axle hole only sharing a passive resemblance to the cross/crucifix (and also not actually breaking any rules by its being included), immediately jumping to “it’s discrimination to flag what I believe could be a rules violation on my part because of my beliefs (or any reason really)” doesn’t come off as acting in good faith.

There’s a wide range of different folks on the Boards and a lot of different discussion topics. But beyond the imaginary clout the Boards provides, everyone exists on roughly the same plane - nobody’s above getting called out or below the status required to flag a post. Ignore the scrub role I promise it definitely doesn’t exist

The only major criticism I can raise (that isn’t a critique of the subjective perspective you designed the moc around) is that the tail is absolutely massive. By my estimates, it’s longer than the figure is tall, which means there’s no way it can hold itself in the air and will always sag whether or not it’s wrapped around the figure’s body or posed in any way other than sticking straight out.

This might be a specific design detail you chose to proportion in a particular fashion, which is understandable. But as a character with some basis in Star Wars, it’s a tremendous weak point larger than the rest of his body, and it could cause some trouble in combat.

6 Likes

I’m not a fan of the tail; it’s got a distractingly large amount of things going on with it, and a few too many textures. Ignoring the prohibited-to-speak-about religious context of the axle piece, it’s quite a bit more blocky than the rest of the MOC, and is very close to clipping into the pin below. I’ve liked the body in previous versions, but, for some reason, here, it feels a bit too large. This is especially prominent in the armored-up version–perhaps it’s the significant gaps between the central tubing and the side pistons? The hands are decent, and the arms and legs in the normal version look good, but the feet still feel too small. I like the tubing around the neck area.

Perhaps, in the future, rather than continually posting new versions of the same MOC, you could post these as updates to the same topic, noting specific changes each time? It might help to reduce a viewer feeling of seeing the same thing over and over again, trying to notice what’s different and what’s the same.

5 Likes

Seconding (thirding?) the comments about the tail, it’s both incredibly messy and aesthetically incompatible with the rest of him while also being disproportionately enormous. It would absolutely be far too heavy for a single ball joint to hold up if built in real life

I mean, that’s the main issue with all of him really - assuming you want to build him irl eventually, which I presume you do based on the fact that you’ve even rendered rubber bands to theoretically keep certain parts on, there are so many areas that just wouldn’t hold up to being constructed with real parts at all. The tail is the obvious bit but honestly the entire torso looks extremely fragile, and I really doubt he’d ever be able to stand up with such tiny feet. The friction extenders on his knees also wouldn’t work in real life, the way the Inika shins are shaped means there actually isn’t enough clearance to attach one and have the knee be completely straight at the same time, it would have to be at an angle or the entire lower leg would just detach

4 Likes

Are those bigger feet?

1 Like

Yes, they are!