That’s what I call a constructive feedback!
The head is the main detail of the whole brick figurine style. I guess I should’ve made the rest of the body slightly smaller, and made the legs thinner, but it’s a touch too late. I rarely return to redesign something I already committed to a render. =) But I am learning!
This makes little to no sense to me. I don’t play TF2, but I’ve seen Scout enough to know this looks practically spot-on.
I think the head is a smidgen on the small side, personally, but this is quite a great interpretation of the Scout. How well articulated would you say it is?
I’d love to see you tackle some Overwatch characters.
I can’t really tell since it’s a digital model, but he’s got ball joints in his knees and shoulders, and his elbows are on hinges that allow more than 90 degrees of motion. So some amount of articulation is certainly there.
the hip and shoulder joints are pretty limited tho, but they do their job.
Maybe one day I will be in the mood to tackle someone, we’ll see.
If he didn’t put the TF2 logo on the background, and call it something else, I would only think he looks a little like Scout. It just looks like a guy with a red ■■■■■ to me.
I mean, I don’t want to start a discourse here, and I don’t like to call people out: your opinion is your opinion… but God help me, you are one nitpicky person @DannyBoyy.
As the others have said, the head looks a bit small. I also think that the open stud connection points at the elbows look a bit awkward, but that being said this is still amazing.