So I’ve been silent for a while, haven’t I? Well, for a good reason: I’ve been busy with #MOCtober, a little something I’ve come up with.
Many artists during October take on the Inktober challenge, drawing in ink every day of October. This year I decided to do something similar, but with MOCs. I’ve already done a few mechas based off Ksenolog’s sketches, but this time around I decided to dedicate a whole month to translating his amazing works into digital 3D lego.
This thread is a full collection of my MOCtober entries.
Probably… but for now I try not to think about it. As fun as MOCtober was, it was also exhausting.
Here’s a fun story: I actually don’t have the model for #28 anymore. If you’ll look really close, you’ll see misplaced lime green piece on his left pauldron. I’ve discovered this discrepancy only on the final stages of photoshop post-processing.
So what I did is I opened the file in LDD, recolored the pieces and deleted everything but those pieces. And hit CTRL+S without thinking.
My intent was to avoid the long process of full-res rendering (I’ve been 1 day behind so at that day I did both #27 and #28, so at the end of the day I was tired and overworked since both models took roughly 4 to 6 hours to make), just render those two pieces and lay them over the already existing render. Some photoshop magic would make it a seamless replacement.
So one automatic keystroke have completely nullified my efforts. I can probably reproduce the model by having only this render, but I just… maybe later. Sigh.