So this moc is a remake of my biggest bipedal character that I had ever made. Not only did I want him to be better looking , but also decided to make him able to change between a dragon and a humanoid mode. This was the result. It’s a little less cohesive on his torso, but it looks closer to how I envisioned him originally.
This guy was challenging, but the final result is satisfactory. Not perfect yet. I’d still like to rework the dragon form’s front legs and find a good design for his humanoid head, but I need a break from this moc for a while.
As much as I enjoy the function, it’s extremely messy and looks disconnected. Nothing really flows, here, and only the silhouette really looks like anything.
@Joe Thanks for the input. That definitely needs to be worked on. Are you referring to the whole thing looking disconnected, or the transition between sections of limbs?
It seems like the larger the scale, the harder it can be to make the moc flow overall.
The dragon form is simply stunning; a well shaped, imposing design. The robot forms torso feels cluttered in certain areas, but it is otherwise relatively solid.
Like the idea behind it and the Dragon form looks just amazing.
robotic mode on the other hand is a little lack luster just like you said, would have liked a better look at the human head, to see how it looks close up the human form might have looked better up close though this is just what I think. Amazing work still
@KazumaDoubleIce I think the torso could do something else. Maybe some different shaping would help.
@Asriel Mainly, I want to rework how the dragon’s feet fold out and improve traction. Not really changing much aesthetically, mostly structural things.