Found In Webs
Your mind begins to groggily stir from the sound of a loud annoying hiss. Dull light knocking on closed eyes, beckoning an awakening. A sudden rush of stale air burns into empty lungs, convulsing breath and finally forcing you awake. Once calmed from waking into life, you notice you’re in a cramped and dark place with only a small rectangular hole for escape. Coming out, you find that you were stored in a sphere of sorts and there are a few others in this room.
It soon becomes obvious that you don’t know where you are or what these spheres are. And as thought returns, the lack of memories becomes worrisome. You know your name and little else, everything is a blank space. Looking towards the realms beyond, you see a cityscape held by sickly green webs and covered in a red glow. Everything in your being screams you must do one thing – escape.
Game Explanation:
Welcome to Found In Webs, a relatively short game of potential terror. In this game you will play as a Matoran from Metru Nui, recently awakened from your Matoran Pod. Though something has gone terribly wrong. You are not on the beaches of Mata Nui with the newly transformed Toa Metru, you are in the Visorak conquered city, seemingly left behind. No-one to greet you upon waking up. No Toa, no Makuta, No Rahagah, no leaders of Visorak hordes, there is no-one. There’s only yourself and the few other waking Matoran. Your goal is to work together, find out what happened, and get out of Metru Nui alive, preferably unmutated.
You start in Ga-Metru inside one of their dormant lighthouses, not far from the Matoran Feeding Center. How you go so far from the Coliseum is currently unknown. The city is typically covered in darkness, but a bright red light from above helps provide sight, along with dull lightstones installed throughout.
The game will be separated out by three main events (or acts I suppose), with a prologue and epilogue. So it will look something like this:
Prologue: Characters have just woken up, get introduced to each other, and get somewhat situated.
Spun In Green: Characters start venturing out further into Metru Nui and the game truly begins.
Wrapped In Red: ??? To be discovered in game.
Enclosed By Darkness: ??? To be discovered in game.
Epilogue: Players wrap up any unfinished business and look to the potential future for their characters. If there is any.
However, this is potentially subject to change, depending on what the characters do.
Character Creation:
For characters, you can be any one of the six Matoran types found in Metru Nui. At this time, I will only be accepting Matoran characters. However, if we get a decent amount of Matoran characters, I may be willing to open up chances to play something like a surviving Vahki, Rahi, or even one of the Visorak hunting the Matoran. But for now, just assume only Matoran are playable as characters.
At least for now there will be a limit of one character per player.
Character profiles must include the following at a bare minimum:
Name:
Species:
Element:
Gender:
Kanohi:
Appearance:
Powers and Weapons:
Personality:
Background:
However, for this game, if you wish you can leave out Background or merge it and the Personality section together. Weapons are limited to what could typically owned or found in Metru Nui.
Interactions/Combat Guidelines:
General guidelines of play and behavior. TTV site rules and policies still obviously apply and overrule anything I put down below that happens to contradict or is out of line. If it does contradict site rules, please let me know so that I may edit and/or remove it.
1. Please keep all interactions in the roleplay in character (IC). If you need to discuss something with another player, please do so in the RP Discussion topic. Quick Out of Character (OOC) discussions for clarifications are perfectly fine within the roleplay.
2. This is a turn-based roleplay. You must wait for the other player to respond to your post first before moving on*. If the interaction is between a group of three or more players, please be patient and wait to ensure all the players had a chance to respond and interact before continuing. Discuss with those other players outside in the RP Discussion topic for such matters in large groups.
*Please check with the other player for their status if they have not replied in three days. If the other player does not respond to your RP post within a week, nor to your third day check, and has given no notice for being absent, you may proceed.
3. Moves: Players are limited to three moves per character/unit per turn.
A move is defined as an action performed by a character. In this roleplay, there are four different types of actions: Attack, Counter/Defense/Dodge, Movement, and Construction/Research. If your character’s actions do not fall into any of these categories, then it is not considered to be a move and does not count as such.
Attack Move: This is any and all actions that involve attacking or intending to kill, harm, and/or damage another character, item, building, and/or location. Actions that would lead up to an attack, such as charging up energy for a powerful blast, counts as an attack move. A counter-attack, depending on how it is performed, may count as two moves (first Defense, then Attack).
Defense Move: A defense move is any and all actions taken by the character to protect themselves from harm. This can range from blocking, to dodging, to countering, to various other methods. A defense move that fails to properly, or fully, protect the character does not grant the player to another move. Tanking a hit will count as a move, unless the damage/attacking move would otherwise be considered harmless or minuscule.
Movement Move: Movement actions are moves that have character performing travel. Examples would include entering an area, heading towards a battle and/or person to save them, fleeing battles, leaving a location, etc. Positioning characters and items counts as a move in this category.
Construction Move: Any actions taken by a character that results in the craft of an item, building, vehicle, weapon, etc. counts as a construction move. Researching, scouting, and observation also count as a move. Unlike the other Move types, this is the only one with a more defined success rate. Building/Crafting speeds will vary depending on character/faction’s abilities, knowledge, and available resources, but the standard default rate is 20% completion per post every 24 hours. Note that this 20% rate only applies if all three Moves are dedicated to the construction. Construction can be disrupted, as with all other moves, and lose progress.
3.1 . Moves that result in one-move/first-post defeats are not accepted in character battles. Similarly, this applies to armies as well, but armies can take significant losses.
3.2 Auto-hitting moves are prohibited. If a user makes what appears to be an auto-hit move, it may be that they’re just describing what will happen if your character takes the hit. If your character can avoid it, you do not have to accept the hit and can dodge.
3.3 Moves that cannot be countered or defended against are, in general, illegal. However, if the character is cornered, trapped, or in some way in a position where there is no way to avoid an attack that usually could be avoided in better circumstances, then it is acceptable.
3.4 All moves must be specific and clear as to what they’re doing and how it’s being done. If the move is left vague, then it is up to the replying user’s interpretation.
4. Avoiding Defeat:
Players are not allowed to avoid their character’s defeat by means of teleportation, warping, portals, dimensional rifts, magic, time travel, or anything else that somehow allows them to avoid defeat by cheap means. The only instances where teleportation and the other options listed would be accepted are as follows:
• Can be countered/avoid by another means the character possesses.
• The damage that would be received is insignificant or would not build up to defeat.
5. Death may be permanent. Your characters can, and will, die in this roleplay. That said, if you wish for your character to not die, please discuss it with me and/or the other player(s) first outside of the RP. They are not required to perform the request and can still kill your character. If it is determined that a player has gone out of their way to kill a certain player’s character, or to ruin the fun of the RP as a whole, those deaths will be reversed and the player will be dealt with.
If you have any questions, ask away! Normally I would host such games on another site, but I thought I’d try my hand here and see how it goes. Hopefully it will provide some fun to all.