“The Great Spirit is gone. If we stay any longer, Destiny will abandon us as well. We must leave.”
Every day grows worse than the last. Rahi falls from the heavens and attacks. Monsters rise up from the swamps and seas below to take your homes. Even some of your kin have transformed into Bohrok yet remain, never teleporting to the nest. And now even the fog threatens to mutate you into unrecognizable freaks.
But is the council right? Are you really willing to put your life on the line just for the chance of escape? Even down into the black waters of the Pit?
May the Great Spirit bless you with a wonderful Destiny for this.
Game Explanation:
This is a sister game to Found In Webs, taking place in the same universe and timeframe, just in another location. Don’t worry, knowing the events or background of that game is not required. However, if you would like to know more and how that game could have potentially gone, be sure to read that chapter in my notebook. But like Webs, this is a game of survival, adventure, and potential untold horrors.
You are all Matoran, many of which have lived in Karda Nui for about the last thousand years or so. When the Great Cataclysm occurred, Voya Nui rocketed to the surface while the Av-Matoran caves fell below. These new giant stalactites became their home, but were soon challenged by threats the canon timeline never saw. The Pit was not merely flooded, but broke through the robot until it fell into the bottom of Karda Nui. With it, in addition to the hole from Voya Nui, the radioactive waters flooded Karda Nui. Though the stalactite villages are still far above the ocean beneath them, waves of mutated monsters have been known to climb up and attack the villages.
Roughly a hundred years into this new existence, lava poured down the hole made by the Pit and sealed it, leaving only a smaller waterfall to continue filling Karda Nui. This lava also caked part of the ocean surface, creating a misty swamp. Some of these swamp waters are not as shallow as they appear and one can be dragged into the black deep. A risk some found worth taking due to the vegetation that took life there.
Though sometime later, a Matoran city from above fell and smashed into a stalactite, causing part of the city to break and fall further into the depths below. This was Mahri Nui, and the “repaired” Matoran were quite traumatized from the event, more so than the Av-Matoran. There was a rescue attempt for those that went into the water, but the few that returned barely survived their new mutations. Whatever happened down there, the former residents of the Pit did not appreciate the new city and attacks on the stalactite villages increased.
In the present day, it has been a thousand years since the Great Cataclysm and Karda Nui is growing darker. It is evident that Mata Nui is dying, but more pressingly important to the Matoran are the increasing radiation levels. The mutagen is no longer just contained to the ocean and swampy waters below, but in the mists and thicker fog. It is only a matter of time before the fog around their homes becomes so wet and thick that it will mutate them all. And those that have been in such fog have started to gain monstrous bat-like features. Between the plants dying, the lights going out, and the threat of mutation, it is time to leave. The only question that remains is how.
The Matoran council has decided that their best course of action is to send a team into the bottom of Karda Nui to scavenge for materials. With any luck, they will be able to use those materials to build some vehicle that will allow them to leave Karda Nui without being mutated. This is where your characters come in, Matoran who have volunteered (or voluntold) for this dangerous expedition. Who knows what horrors truly await down there for little Matoran snacks. Or maybe you’ll skip out and try to find a better solution, anything is possible.
Character Creation:
For characters, you can be an Av-Matoran or a Matoran of any element, aside from Shadow, that came from Voya/Mahri Nui. You can have your Voya Nui Matoran be mutated enough to be properly fixed/normal, but this can at the cost of their unique tools. “Repaired” Matoran can have their wild Karzahni given tools, like the canon Voya Nui Matoran, but do keep it within reason. Otherwise, all other tools and weapons that could be reasonable obtained in Karda Nui or Voya/Mahri Nui pre-Piraka invasion are viable.
At this time, I will only be accepting Matoran characters. However, if we get a decent amount of Matoran characters, I may be willing to open up chances to play something like Rahi or even former prisoners of the Pit. But for now, just assume only Matoran are playable as characters.
At least for now there will be a limit of one character per player.
Character profiles must include the following at a bare minimum:
Name:
Species:
Element:
Gender:
Kanohi:
Appearance:
Powers and Weapons:
Personality:
Background:
However, if you wish you can leave out Background or merge it and the Personality section together.
As a heads up for any interested, I plan on doing this one a bit different. Primarily in that I’ll be hosting it on another forum, a place where a few friends of mine and a couple other groups mainly played Bionicle RPs. Outside of lacking a doubleposting rule, the site rules of TTV are basically the same there and I expect similar behavior. Be nice, respectful, and all that good jazz.
So if you’re interested, DM me and I’ll send you the link. You can post your character submissions here and ask questions here as well. Though I am considering doing a duel hosting, one game at homebase and one game here, depending on how many players sign up in each. Let me know which place you would be more willing to play in.
Like with Webs, I am looking for at least five players before getting started.