g2 Pohatu Redesign
It’s clear from his generic and odd-looking G2 incarnations that Pohatu was just the obligatory sixth Toa that LEGO had to bring back for the sake of tradition.
That’s why I decided to redesign G2 Pohatu to make up for this, taking inspiration from both his G1 and G2 forms (except '08 - let’s not go there).
There are at least some redeeming qualities about his new forms, namely the burnt orange, mask designs, barbaric features, etc. I’ve aimed to retain these while removing the weird or generic aspects.
Things I Removed
- Obnoxious colours, i.e. dark tan and trans-neon green (I was thinking of trans-orange instead, though I didn’t think would fit the stone element, and it would probably stand out too much).
- Reduced amount of silver on the upper body (makes the set look too dull and metallic).
Things I Added / Changed
- Trans-neon green replaced by tan to better represent G1 and the stone element.
- Orange eyes to resemble G1 sets.
- Added bulk to the chest / shoulders using Bohrok eyes.
- Kept the spear but removed the boulder, replacing the green sword piece with his 2015 dagger.
- Modification of the 2016 upper arms to incorporate silver Vorox armour instead of the generic armour from 2015.
- New leg-based gear function to resemble Pohatu Nuva / Mata (see below).
#Torso
Pohatu’s new torso is custom-built, and includes a unity piece for combining with he who must not be named.
Some limitations of the torso shell and the gearbox piece mean that I had to build the gearbox facing backwards - if this was an official set, I’d imagine new parts could be made to overcome this.
#Gear Function
Turning the cog causes Pohatu’s legs to swing, allowing him to run. This would have been a pretty good design choice to keep in G2.
Adding friction to the gears was proving to be too time-consuming with the limitations of the gearbox piece, as well as the flimsy nature of the 1/2 gears used to build it.
This means the legs are a bit wobbly, and the 1/2 axles make Pohatu’s legs prone to falling off on occasion. Again, this could be avoided with new molds.
Here’s how the gearbox was intended to be positioned. The torso shell and the gearbox piece prevented sturdy attachment of the gearbox to the torso in this orientation, so I had to make do with the bulkier design.
#Upper Arms
#Unity Mode
Here’s Pohatu with his 2016 mask. Personally, I prefer the 2015 version with this design since the 2016 mask looks too slim for the build.
Excuse me a minute while I go get Ketar…
Huzzah
#Extras
Thanks for viewing. Be sure to leave your thoughts on my design in the comments.
And don’t forget to keep scrolling down for information on my next main project.
Here’s a few more images to cover things that didn’t fit anywhere else:
Storage Function
Original design in LDD
#Coming Soon: The MNOG Project
For those of you that know me from the Toa Project, you might remember that I teased my next big project on the final review post. Rest assured that the MNOG Project is still in the works, and is now far more ambitious than when last you heard about it.
For everyone else, behold:
Over the next few months, I’ll be releasing every single named Matoran from both Mata Nui Online Games in set form, complete with items and props based on those found and used by the Matoran of Mata Nui.
ETA: I have no idea.
-Hazash-