I love the changes you made, especially keeping the og color schemes. One nitpick I have is that both the moc builder and mask maker preferred to use a different mask for Gaaki.
Yes! This is what Iâve been waiting for so glad you made it and you kept the original color scheme. You got my vote my friend. Definitely my new top choice
Iruini should probably be made gold, since his colors canât be changed. Also - this still appears to be a photo of real-life MOCs with filters applied. Is that what it is?
Yes, on the rules regarding Gaaki, we can change the mask, his color and his spear. For my part, the MOC itself suits me. The mask has a very old connotation, and would seem familiar to Pridak before his mutation. Since the Hagah masks are reproduced in honor of heroes of the past. This is the reason why I kept the mask.
Regarding my way of proceeding, I have been drawing for more than 20 years. And I reproduce all the details as much as I can. Added to that the fact that I am using Photoshop with a Pad. Photoshopâs shortcuts with smoothing, fine lines, color gradients, blurring, marbled effects and so on, allow me today to create works such as this one.
If ever, this poses a problem for the competition because too realistic opposite the MOCs, I hope that the rules will be adjusted, to avoid in my case a concern of disqualification.
Regarding Iruini, this is Gold includes the reflections of the storm and the color palette to create it.
I thank you very much! It is very pleasant. I hope that my participation will be taken into account ^^
Regarding the lines that I drew, I used the photos of the Pouks mask that I created. In addition, the masks of Bomonga, Gaaki and Kualus not having them, I used the photos of the winners. The Kualus ice pick which serves as its support is an image that I bought, it is not of me. I just retouched it.
Thank you so so so much ! I wanted to give Pouks a more impressive side given his more impulsive character, and his massive armor. In addition, I was able to ârecycledâ broken parts
My apologies, if you drew this, than itâs really impressive, as most of the characters are âdetail-accurateâ to the actual pieces, which is why I though it was either traced, or an edited photo. I really am sorry for accusing you with that, itâs incredible how accurate the pieces and characters turned out.
This art feels like, a totally believable what-if, if the six Hagah were an official Lego line in 2005, and this would be promo art for them. It really unifies them all.
There is no problem, with todayâs software it accentuates the details even more. The two allies (drawing and software) make everything realistic. I use the same techniques for MODs from games such as Warhammer 40k. And thank you very much for your post. I love the Bionicle community!
Unity is exactly what I wanted to transcribe in the artwork! In view of the legend of this Toa team, I tried to give them back their nobility with this work. Thank you, that participation is compared to LEGO it touches me enormously!
While it is entirely possible that you did indeed draw this, the large amounts of artifacting on whatever you used on the background and the laughably washed-out tone of Iruiniâs armor make it look incredibly suspect.
EDIT: To back up my point, I took one of the Toa Metru promo images, applied the âInk Sketchâ effect in Paint.net - and the result has very similar artifacting on the background.
It is true that I am ânewâ to this community forum on Bionicles. I am someone who watches and learns from others at the MOC level. In addition, I am not very active. These competitions allow âfreelyâ a conception and a look on a Universe which likes a very large number of people and which likes new ones. I was the first to be reluctant to take part in these different competitions, at least at the start. The rules having evolved in the right direction, and with the canonizations of Helryx and Artakha, I was more than satisfied with the results. So I set out to participate more in the community. I work on drawing projects, whether they are video games as explained above or in the field of tattooing. Your effect actually resembles the result I got. However, here are pictures of my backdrop that I used for the background:
I reworked the whole thing to make it fade in, colorful, and bring out all the different details. The drawing of Metru Nui is one of my projects from several years ago. I just incorporated it. As with Norikâs drawing:
I then imported the latter into Photoshop, all six Toa Hagahs were therefore reworked in terms of colors using the creation software. Finally, I use this kind of printer and scanner for my creations (this one is that of my workplace). This allows me to be able to do pretty much what I want:
In an answer I already gave, I worked with these images for the masks of Kualus, Bomonga and Gaaki, as well as a screenshot of the Hagah plinth in their TV commercial.
With all due respectâŚI donât believe a word you just said. Mostly because Norik here is just too on-model and the lighting too realistic to make this look like anything other than a Stud.io model with some filters on it. Thereâs no stylization like you see in even the most realistic submissions thus far. The pinholes and geometry are too perfect. At the same time, entire chunks of his body are justâŚnot there???
You straight-up did not draw half his knee? And why would you take a shoddy photo of your art instead of scanning it, since you were using a scanner anyway?
What are these dots under his armpit? Part of his torso that got mostly filtered-out, or artifacts?
So, yeah, forgive me for my skepticism, but I find this entire submission highly suspect.
Is 1-to-1 recreation your specialty? Because the unnatural light highlights from the Stud.io Building lighting map are pretty clearly visible, which is probably another piece of what throws people off.
For the âunnaturalâ light, I use fine canvas, behind which I place ultraviolet light (the link is in French, however the methods they use serve to reveal parts of the drawing and defects on which I am emphasizing. This may or may not lead to data loss such as Norikâs knees: Gilles Perrault - Art Analysis Laboratory & Expert Consulting Firm)
For the rest I always draw shadows that I erase or not. I donât need it to be âperfectâ to be able to add them to different software.
In any case, this is the first time that I have had to justify a job so much. And in view of the reactions to my participation, you have nothing to fear, since rule â11. We reserve the right to disqualify, at any time, any entry that we have reason to believe has been entered in bad faith or in an attempt to disrupt the voting process, or any entry we have reason to believe may disrupt the voting process.â is very likely to backfire on me.
While that is most certainly an interesting technique, the coloration isnât what I was referring to. The shape of the highlights on Norikâs shoulder being overlapping elliptical shapes is what I was mentioning - something quite common on Studio renders.