(Thanks lot to Rukah for changing the category.
I was stupid and accidentally placed this in wrong category. This should be in Bionicle, not in general Lego)
How would you improve G1? What would you do differently, what would you add, and what would you remove?
We are all fans of BIONICLE, but I think most of us have parts they dislike. While G1 is considered far better than G2, most would still be able to find some flaws. What are these flaws, and how to rectify them, so G1 could be even better than it is?
Below is my attempt to improve G1. (It is highly possible I will later revise this.)
(I will make an entirely new attempt later)
2002-2003 Bohrok Saga
Tie together Bohrok and Bohrok-Kal storylines. Instead of being a repeat, the Kal would make more sense as part of a longer Bohrok storyline. Not a repeat but an extension. Bohrok-Kal command swarms, and seem to be just another type of Bohrok, albeit a special one. When Bahrag are sealed, Bohrok-Kal reveal their true intelligence and steal Nuva Symbols.
I would also explain Nuva Cube. When Toa mutate into Toa Nuva, Makuta interferes, tying their power to Nuva Cube. Nuva Cube would appear in MNOG as a background object, becoming important at end of 2002.
2003 Herald of Seventh Toa
Rework the movie so Takua does not act out of character. Alternatively, give him another amnesia, and have him relearn the world while Rahkshi rampage.
Make Takanuva be a rumored name of seventh Toa. Takua does not randomly rename himself, but takes on name he knows the seventh Toa to have.
2004 City of Legends
Metru Nui, and Matoran Universe in general should not be portrayed as an inherently unpleasant place. Matoran should have immediate reason to return there. I would make it that when Great Spirit is healthy, Metru Nui is as pleasant as Mata Nui but in more advanced way, becoming dystopian when Great Spirit grows sick. Inversely, when Metru Nui becomes dystopian, Great Spirit grows sick.
2006 Voya Nui and Piraka Rapper Gang
Rework Piraka. Basic idea of impostor Toa is good, but Piraka are too incompetent for their defeat of Toa Nuva to be justified. In general, late G1 had issues with power balance, and Piraka are a big example. Piraka should not defeat Toa Nuva by brute force alone, but by combination of force and cunning.
Piraka are an ordinary band of Dark Hunters that were kicked out for selfishness, there is no real reason for them to be so overpowered in terms of raw strength. I would instead make them less comically back-stabbing and incompetent. They would still be selfish, just not selfish idiots.
2007 Depths of Despair
Rework pit so it is less of ordinary prison. MU inhabitants have stasis technology, making ordinary prisons redundant. It also should have a Matoran name. Perhaps Maxilos? Maxilos could be modeled slightly after cold dark Greek Underworld to contrast with openly awful Karzahni, a place abandoned by Mata Nui. The condemned are imprisoned in stasis tubes, unable to do anything but think in eternal darkness, hear unknown noises, seeing unclear shadows of something awful.
If they somehow escape, there is still Spinax hounds, Maxilos sentinels, and Hydraxon. Also, Hydraxon is strange name in context of MU. I would name him something like Krangai(from Kra- and Mangai, thus Guardian of Darkness. Warden of Hell and open antagonist of 2007 having more sinister name than Hydraxon also helps.)
It could be interesting if current Botar, like Hydraxon was a clone, sort of. Original Botar killed himself because he discovered a person he sent to Maxilos long ago was innocent. OOM revived him with Tryna. Makuta knows this, and attempts to use this to convince Matoro to revive Tuyet.
Rework Order of Mata Nui in general.
2010 Clash of Elements
Make G1 end in 2011 like planned if possible. This means two more full years of BIONICLE. It is known 2010 would focus on Element Lords, and 2011 would be set on Bota Magna, but little is known about the second of these.
In 2010, Toa Nuva would be exiled from Matoran Universe, like Mata Nui was in 2008, Makuta growing tired of them constantly disrupting his rule. The Great Spirit himself mysteriously disappears after ending reign of Skrall.
Element Lords awaken, and attempt to reclaim their empires. Toa Nuvas’ memories and minds are confused from the crash, their powers quickly fading. To represent that, their primary colors are secondary to grey. Agori distrust Toa, them being mechanical strangers with elemental powers that fell from the sky.
Story focuses on both Agori and Toa. In end, the Toa and Glatorian reconcile and defeat the threat together. To seal Element Lords, Toa Nuva partially sacrifice themselves, becoming comatose.
2011 The Finale
In 2011, I would make it that former Chronicler’s company are mysteriously teleported from Reign of Shadows MU to Bota Magna, turned into Toa. Mata Nui appears to them in visions, instructing them on their journey. Matoran-like and Toa-like mechanoids exist on Bota Magna, created by a rogue Great Being from old blueprints. Said great being is now missing, but his servants still cause chaos in the part of jungle world Toa visit.
Thinking that the Toa are another of Dark Lord’s servants, local Agori are as hostile as aforementioned mechanoids and dinosaurian predators. The Toa eventualy complete their mission, and watch a massive earthquake in distance, as a second giant robot rises from ground. A clash of titans ensues across all three worlds, ending in destruction of Makuta (and Matoran Universe) and in reuniting of Spherus Magna. New Atero is built, but multiple threats still remains.
Great Beings’ Origin
In serials after story concludes, we discover amongst other things, nature of the Great Beings, who came from the stars. Great Beings are last remants of an advanced extrasolar civilization, destroyed by an eldritch horror that fed on thought. Great Beings arrived on Spherus Magna, where much less advanced tribes of Agori warred amongst themselves. Coming from a more enlightened place, Great Beings were able to broker a peace with word and display of strength. Seeing them as divine, Agori gave them title of Great Beings and rule over the planet
Brothers of Great Spirit
The final main reveal of this version of BIONICLE follows. Before becoming rogue, aforementioned Great Being was one of chief architects of Mata Nui project. Aterus, known by also as Atero (the destroyed city of Atero was named for him, as Agori of Bara Magna honored him as greatest amongst the Great Beings) worked on creation of Mata Nui.
An AI was needed to pilot GSR, and so Aterus created a wonder material by creating a living, shapeshifting mist, made from modified form of Protodermis. He created Mata Nui from this Antidermis. He wanted to create more beings from Antidermis, but he exhausted all high-quality material, and so created Makuta species from a more unstable (and dilluted) version of Antidermis. One of Makuta was chosen by Aterus, imparting him with enhanced powers, ambition, and name derived from corruption of name of his creator.
That name was Teridax.
The End
This is my attempt to improve G1. Is it a good attempt?
And more importantly, how would you improve the first generation?