So as you may remember I made a small group of MOC’s I called ‘minions’ for Mellex, my Makuta/main villain.
If you do remember them than you may also remember me mentioning that their ‘perfection’ (in terms of stability, intelligence, strength, subservience, etc, etc)/specimen label is dependent on the colour of their claws.
The majority of minions he has continued ownership of are ‘gold-claws’ or beta/failed-specimens, ones that have potential subservience issues and defects, ranging from from physical to mental effects.
Cannon fodder in basic.
They’re the ones that the other Makuta don’t want and so leave to him to provide at least some protection for his ‘incompetent’ self.
Due to that he has control over very few Silver claws, and those he does have… issues that make it so other Makuta would rather not risking using them.
Kore
”I will greatly enjoy tearing you apart.”
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Kore is a sliver claw (though he despises the title), an ‘Alpha’-specimen of the ‘minion’ species Mellex created to serve as his army (though that was quickly changed by the other, higher ranking Makuta).
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The difference between a Silver-claw minion and a Gold-claw minion is very noticeable.
While a Gold-claw minion can possibly stand its ground against the averge Toa, and can potentially overpower small Toa teams when grouped with other Gold-claw’s, a Silver-claw can usually take on, and have a very high chance of defeating a small Toa team on it’s own.
From increased strength, intelligence and a possibility of odd abilities, Silver-claw’s greatly outweigh nigh-all of their Golden clawed counterparts. But due to this it also makes them much rarer and harder to produce than a Gold-claw, even with the modifications and tests Mellex has attempted.
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Kore himself is the first Silver-claw Mellex ever created, and also the most dangerous out of all of them.
Not due to power, even though he does wield enough to fight a well-sized Toa team by himself, but due to his own intelligence.
He is on par with a Makuta on that term, from plans that can stretch centuries in design and follow through, to an understanding of how to best exploit any sighted weakness within an individual.
He is in basic, a being that is near uncontrollable, and even that small amount Mellex wields may just be an illusion he allows for his own reasons.
Along with this is an ability he was gifted at creation, a possibility the Silver-claws have, ranging from natural mask powers, rahkshi abilities, and/or other odd powers that can only further increase their power and value.
Kore himself was gifted what could be considered the most powerful one seen as of yet, and the most dangerous.
He is immune to all abilities, from mask powers and Kanoka disks, to rahkshi abilities and Vhisorak spinners, none of them have an effect on him besides the physical impact the disks and spinners have, and the heat vision/similar abilities rahkshi abilities may provide.
From the invisibility of a Huna to a Pakari’s strength, none can work on him, or at least some can not work near him.
As discovered by Mellex’s experiments Kore has a sort of bubble around himself, a contained void which within mask powers cannot function, removing the effects of a Pakari, and allowing him to walk through a Hau, and from within mask-abilities cannot be perceived, removing the Huna’s illusion of invisibility
Of course this does nothing for physical attacks such as rocks telepathically thrown at him, nor purely elemental abilities such as causing a deluge above him, or directing a stream of fire towards him, just preventing one from creating such directly within his ‘bubble’ or affecting him directly with said abilities, from controlling him with magnetism to overheating his body from within.
So far it is believed his ability is so powerful he could even bypass a legendary masks powers.
Unfortunately Mellex has yet to gain access to anything similar to test it.
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His dangerous intelligence, insubordinate nature and his ability makes him a being no other Makuta is willing to risk commandeer, nor are they yet willing to remove him due to the usefulness he could provide.
Personality: Cruel, evil, plotting, intelligent, dangerous, these are all words to describe what the being known as Kore is like.
Abilities: Power void: No mask powers, rahskhi abilities, rhotuka spinners, Kanoka disks and related powers can work within a set area around him. Abilities that alter the perception of another and similar can also be seen through by those within the ‘bubble’
This also prevents elemental abilities from being generated in said area, preventing magnetic control, but they can be formed outside of it, and physical variants can be used by those within the bubble.
This does not affect objects physically propelled by a Matatu, the object still carrying its propelled force with the telekinesis removed, the teleportation of an Iruini’s sight based travel, and similar effects.
Other attributes: Kore has great intelligence and foresight, allowing him to set multiple traps/ambushes long in advance, and notice ways to exploit known/noticed ‘weaknesses of others.
He has highly increased speed and strength compared to even the average Toa.
This allows him to easily over power most lone Toa, and even have high chances of winning against Well-sized Toa teams.
He is second in command to Mellex and wields great control over many of his ‘minions’ and hired mercenaries, mainly due to the fear he’s instilled in them.